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tbd-station-14/Content.Server/Chemistry/EntitySystems/SolutionContainerSystem.cs
Moony cc0c516e02 Improves bartending with some tweaks. (#14169)
* Improves bartending with some tweaks.
- Glasses got resprited and now support fill levels.
-

* New glass type and improve shotglass visuals.

* oobsy

* fixes

* get flasked

* flask

* flask

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-02-18 19:00:31 -06:00

545 lines
22 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Chemistry.EntitySystems;
/// <summary>
/// This event alerts system that the solution was changed
/// </summary>
public sealed class SolutionChangedEvent : EntityEventArgs
{
public readonly Solution Solution;
public SolutionChangedEvent(Solution solution)
{
Solution = solution;
}
}
/// <summary>
/// Part of Chemistry system deal with SolutionContainers
/// </summary>
[UsedImplicitly]
public sealed partial class SolutionContainerSystem : EntitySystem
{
[Dependency]
private readonly SharedChemicalReactionSystem _chemistrySystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency]
private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SolutionContainerManagerComponent, ComponentInit>(InitSolution);
SubscribeLocalEvent<ExaminableSolutionComponent, ExaminedEvent>(OnExamineSolution);
}
private void InitSolution(EntityUid uid, SolutionContainerManagerComponent component, ComponentInit args)
{
foreach (var (name, solutionHolder) in component.Solutions)
{
solutionHolder.Name = name;
solutionHolder.ValidateSolution();
UpdateAppearance(uid, solutionHolder);
}
}
private void OnExamineSolution(EntityUid uid, ExaminableSolutionComponent examinableComponent,
ExaminedEvent args)
{
SolutionContainerManagerComponent? solutionsManager = null;
if (!Resolve(args.Examined, ref solutionsManager)
|| !solutionsManager.Solutions.TryGetValue(examinableComponent.Solution, out var solutionHolder))
return;
var primaryReagent = solutionHolder.GetPrimaryReagentId();
if (string.IsNullOrEmpty(primaryReagent))
{
args.PushText(Loc.GetString("shared-solution-container-component-on-examine-empty-container"));
return;
}
if (!_prototypeManager.TryIndex(primaryReagent, out ReagentPrototype? proto))
{
Logger.Error(
$"{nameof(Solution)} could not find the prototype associated with {primaryReagent}.");
return;
}
var colorHex = solutionHolder.GetColor(_prototypeManager)
.ToHexNoAlpha(); //TODO: If the chem has a dark color, the examine text becomes black on a black background, which is unreadable.
var messageString = "shared-solution-container-component-on-examine-main-text";
args.PushMarkup(Loc.GetString(messageString,
("color", colorHex),
("wordedAmount", Loc.GetString(solutionHolder.Contents.Count == 1
? "shared-solution-container-component-on-examine-worded-amount-one-reagent"
: "shared-solution-container-component-on-examine-worded-amount-multiple-reagents")),
("desc", proto.LocalizedPhysicalDescription)));
}
public void UpdateAppearance(EntityUid uid, Solution solution,
AppearanceComponent? appearanceComponent = null)
{
if (!EntityManager.EntityExists(uid)
|| !Resolve(uid, ref appearanceComponent, false))
return;
_appearance.SetData(uid, SolutionContainerVisuals.FillFraction, solution.FillFraction, appearanceComponent);
_appearance.SetData(uid, SolutionContainerVisuals.Color, solution.GetColor(_prototypeManager), appearanceComponent);
if (solution.GetPrimaryReagentId() is { } reagent)
{
_appearance.SetData(uid, SolutionContainerVisuals.BaseOverride, reagent, appearanceComponent);
}
else
{
_appearance.SetData(uid, SolutionContainerVisuals.BaseOverride, string.Empty, appearanceComponent);
}
}
/// <summary>
/// Removes part of the solution in the container.
/// </summary>
/// <param name="targetUid"></param>
/// <param name="solutionHolder"></param>
/// <param name="quantity">the volume of solution to remove.</param>
/// <returns>The solution that was removed.</returns>
public Solution SplitSolution(EntityUid targetUid, Solution solutionHolder, FixedPoint2 quantity)
{
var splitSol = solutionHolder.SplitSolution(quantity);
UpdateChemicals(targetUid, solutionHolder);
return splitSol;
}
public void UpdateChemicals(EntityUid uid, Solution solutionHolder, bool needsReactionsProcessing = false, ReactionMixerComponent? mixerComponent = null)
{
DebugTools.Assert(solutionHolder.Name != null && TryGetSolution(uid, solutionHolder.Name, out var tmp) && tmp == solutionHolder);
// Process reactions
if (needsReactionsProcessing && solutionHolder.CanReact)
{
_chemistrySystem.FullyReactSolution(solutionHolder, uid, solutionHolder.MaxVolume, mixerComponent);
}
UpdateAppearance(uid, solutionHolder);
RaiseLocalEvent(uid, new SolutionChangedEvent(solutionHolder));
}
public void RemoveAllSolution(EntityUid uid, Solution solutionHolder)
{
if (solutionHolder.Volume == 0)
return;
solutionHolder.RemoveAllSolution();
UpdateChemicals(uid, solutionHolder);
}
public void RemoveAllSolution(EntityUid uid, SolutionContainerManagerComponent? solutionContainerManager = null)
{
if (!Resolve(uid, ref solutionContainerManager))
return;
foreach (var solution in solutionContainerManager.Solutions.Values)
{
RemoveAllSolution(uid, solution);
}
}
/// <summary>
/// Sets the capacity (maximum volume) of a solution to a new value.
/// </summary>
/// <param name="targetUid">The entity containing the solution.</param>
/// <param name="targetSolution">The solution to set the capacity of.</param>
/// <param name="capacity">The value to set the capacity of the solution to.</param>
public void SetCapacity(EntityUid targetUid, Solution targetSolution, FixedPoint2 capacity)
{
if (targetSolution.MaxVolume == capacity)
return;
targetSolution.MaxVolume = capacity;
if (capacity < targetSolution.Volume)
targetSolution.RemoveSolution(targetSolution.Volume - capacity);
UpdateChemicals(targetUid, targetSolution);
}
/// <summary>
/// Adds reagent of an Id to the container.
/// </summary>
/// <param name="targetUid"></param>
/// <param name="targetSolution">Container to which we are adding reagent</param>
/// <param name="reagentId">The Id of the reagent to add.</param>
/// <param name="quantity">The amount of reagent to add.</param>
/// <param name="acceptedQuantity">The amount of reagent successfully added.</param>
/// <returns>If all the reagent could be added.</returns>
public bool TryAddReagent(EntityUid targetUid, Solution targetSolution, string reagentId, FixedPoint2 quantity,
out FixedPoint2 acceptedQuantity, float? temperature = null)
{
acceptedQuantity = targetSolution.AvailableVolume > quantity ? quantity : targetSolution.AvailableVolume;
if (acceptedQuantity <= 0)
return quantity == 0;
if (temperature == null)
targetSolution.AddReagent(reagentId, acceptedQuantity);
else
targetSolution.AddReagent(_prototypeManager.Index<ReagentPrototype>(reagentId), acceptedQuantity, temperature.Value, _prototypeManager);
UpdateChemicals(targetUid, targetSolution, true);
return acceptedQuantity == quantity;
}
/// <summary>
/// Removes reagent of an Id to the container.
/// </summary>
/// <param name="targetUid"></param>
/// <param name="container">Solution container from which we are removing reagent</param>
/// <param name="reagentId">The Id of the reagent to remove.</param>
/// <param name="quantity">The amount of reagent to remove.</param>
/// <returns>If the reagent to remove was found in the container.</returns>
public bool TryRemoveReagent(EntityUid targetUid, Solution? container, string reagentId, FixedPoint2 quantity)
{
if (container == null || !container.ContainsReagent(reagentId))
return false;
container.RemoveReagent(reagentId, quantity);
UpdateChemicals(targetUid, container);
return true;
}
/// <summary>
/// Adds a solution to the container, if it can fully fit.
/// </summary>
/// <param name="targetUid">entity holding targetSolution</param>
/// <param name="targetSolution">entity holding targetSolution</param>
/// <param name="addedSolution">solution being added</param>
/// <returns>If the solution could be added.</returns>
public bool TryAddSolution(EntityUid targetUid, Solution? targetSolution, Solution addedSolution)
{
if (targetSolution == null
|| !targetSolution.CanAddSolution(addedSolution) || addedSolution.Volume == 0)
return false;
targetSolution.AddSolution(addedSolution, _prototypeManager);
UpdateChemicals(targetUid, targetSolution, true);
return true;
}
/// <summary>
/// Moves some quantity of a solution from one solution to another.
/// </summary>
/// <param name="sourceUid">entity holding the source solution</param>
/// <param name="targetUid">entity holding the target solution</param>
/// <param name="source">source solution</param>
/// <param name="target">target solution</param>
/// <param name="quantity">quantity of solution to move from source to target. If this is a negative number, the source & target roles are reversed.</param>
public bool TryTransferSolution(EntityUid sourceUid, EntityUid targetUid, Solution source, Solution target, FixedPoint2 quantity)
{
if (quantity < 0)
return TryTransferSolution(targetUid, sourceUid, target, source, -quantity);
quantity = FixedPoint2.Min(quantity, target.AvailableVolume, source.Volume);
if (quantity == 0)
return false;
// TODO This should be made into a function that directly transfers reagents. currently this is quite
// inefficient.
target.AddSolution(source.SplitSolution(quantity), _prototypeManager);
UpdateChemicals(sourceUid, source, false);
UpdateChemicals(targetUid, target, true);
return true;
}
/// <summary>
/// Moves some quantity of a solution from one solution to another.
/// </summary>
/// <param name="sourceUid">entity holding the source solution</param>
/// <param name="targetUid">entity holding the target solution</param>
/// <param name="source">source solution</param>
/// <param name="target">target solution</param>
/// <param name="quantity">quantity of solution to move from source to target. If this is a negative number, the source & target roles are reversed.</param>
public bool TryTransferSolution(EntityUid sourceUid, EntityUid targetUid, string source, string target, FixedPoint2 quantity)
{
if (!TryGetSolution(sourceUid, source, out var sourceSoln))
return false;
if (!TryGetSolution(targetUid, target, out var targetSoln))
return false;
return TryTransferSolution(sourceUid, targetUid, sourceSoln, targetSoln, quantity);
}
/// <summary>
/// Adds a solution to the container, overflowing the rest.
/// It will
/// Unlike <see cref="TryAddSolution"/> it will ignore size limits.
/// </summary>
/// <param name="targetUid">entity holding targetSolution</param>
/// <param name="targetSolution">The container to which we try to add.</param>
/// <param name="addedSolution">solution being added</param>
/// <param name="overflowThreshold">After addition this much will be left in targetSolution. Should be less
/// than targetSolution.TotalVolume</param>
/// <param name="overflowingSolution">Solution that exceeded overflowThreshold</param>
/// <returns></returns>
public bool TryMixAndOverflow(EntityUid targetUid, Solution targetSolution,
Solution addedSolution,
FixedPoint2 overflowThreshold,
[NotNullWhen(true)] out Solution? overflowingSolution)
{
if (addedSolution.Volume == 0 || overflowThreshold > targetSolution.MaxVolume)
{
overflowingSolution = null;
return false;
}
targetSolution.AddSolution(addedSolution, _prototypeManager);
UpdateChemicals(targetUid, targetSolution, true);
overflowingSolution = targetSolution.SplitSolution(FixedPoint2.Max(FixedPoint2.Zero,
targetSolution.Volume - overflowThreshold));
return true;
}
public bool TryGetSolution(EntityUid uid, string name,
[NotNullWhen(true)] out Solution? solution,
SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!Resolve(uid, ref solutionsMgr, false))
{
solution = null;
return false;
}
return solutionsMgr.Solutions.TryGetValue(name, out solution);
}
/// <summary>
/// Will ensure a solution is added to given entity even if it's missing solutionContainerManager
/// </summary>
/// <param name="uid">EntityUid to which to add solution</param>
/// <param name="name">name for the solution</param>
/// <param name="solutionsMgr">solution components used in resolves</param>
/// <param name="existed">true if the solution already existed</param>
/// <returns>solution</returns>
public Solution EnsureSolution(EntityUid uid, string name, out bool existed,
SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!Resolve(uid, ref solutionsMgr, false))
{
solutionsMgr = EntityManager.EnsureComponent<SolutionContainerManagerComponent>(uid);
}
if (!solutionsMgr.Solutions.TryGetValue(name, out var existing))
{
var newSolution = new Solution() { Name = name };
solutionsMgr.Solutions.Add(name, newSolution);
existed = false;
return newSolution;
}
existed = true;
return existing;
}
/// <summary>
/// Will ensure a solution is added to given entity even if it's missing solutionContainerManager
/// </summary>
/// <param name="uid">EntityUid to which to add solution</param>
/// <param name="name">name for the solution</param>
/// <param name="solutionsMgr">solution components used in resolves</param>
/// <returns>solution</returns>
public Solution EnsureSolution(EntityUid uid, string name, SolutionContainerManagerComponent? solutionsMgr = null)
=> EnsureSolution(uid, name, out _, solutionsMgr);
/// <summary>
/// Will ensure a solution is added to given entity even if it's missing solutionContainerManager
/// </summary>
/// <param name="uid">EntityUid to which to add solution</param>
/// <param name="name">name for the solution</param>
/// <param name="minVol">Ensures that the solution's maximum volume is larger than this value.</param>
/// <param name="solutionsMgr">solution components used in resolves</param>
/// <returns>solution</returns>
public Solution EnsureSolution(EntityUid uid, string name, FixedPoint2 minVol, out bool existed,
SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!Resolve(uid, ref solutionsMgr, false))
{
solutionsMgr = EntityManager.EnsureComponent<SolutionContainerManagerComponent>(uid);
}
if (!solutionsMgr.Solutions.TryGetValue(name, out var existing))
{
var newSolution = new Solution() { Name = name };
solutionsMgr.Solutions.Add(name, newSolution);
existed = false;
newSolution.MaxVolume = minVol;
return newSolution;
}
existed = true;
existing.MaxVolume = FixedPoint2.Max(existing.MaxVolume, minVol);
return existing;
}
public Solution EnsureSolution(EntityUid uid, string name,
IEnumerable<Solution.ReagentQuantity> reagents,
bool setMaxVol = true,
SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!Resolve(uid, ref solutionsMgr, false))
solutionsMgr = EntityManager.EnsureComponent<SolutionContainerManagerComponent>(uid);
if (!solutionsMgr.Solutions.TryGetValue(name, out var existing))
{
var newSolution = new Solution(reagents, setMaxVol);
solutionsMgr.Solutions.Add(name, newSolution);
return newSolution;
}
existing.SetContents(reagents, setMaxVol);
return existing;
}
/// <summary>
/// Removes an amount from all reagents in a solution, adding it to a new solution.
/// </summary>
/// <param name="uid">The entity containing the solution.</param>
/// <param name="solution">The solution to remove reagents from.</param>
/// <param name="quantity">The amount to remove from every reagent in the solution.</param>
/// <returns>A new solution containing every removed reagent from the original solution.</returns>
public Solution RemoveEachReagent(EntityUid uid, Solution solution, FixedPoint2 quantity)
{
if (quantity <= 0)
return new Solution();
var removedSolution = new Solution();
// RemoveReagent does a RemoveSwap, meaning we don't have to copy the list if we iterate it backwards.
for (var i = solution.Contents.Count-1; i >= 0; i--)
{
var (reagentId, _) = solution.Contents[i];
var removedQuantity = solution.RemoveReagent(reagentId, quantity);
if(removedQuantity > 0)
removedSolution.AddReagent(reagentId, removedQuantity);
}
UpdateChemicals(uid, solution);
return removedSolution;
}
public FixedPoint2 GetReagentQuantity(EntityUid owner, string reagentId)
{
var reagentQuantity = FixedPoint2.New(0);
if (EntityManager.EntityExists(owner)
&& EntityManager.TryGetComponent(owner, out SolutionContainerManagerComponent? managerComponent))
{
foreach (var solution in managerComponent.Solutions.Values)
{
reagentQuantity += solution.GetReagentQuantity(reagentId);
}
}
return reagentQuantity;
}
public bool TryGetMixableSolution(EntityUid uid,
[NotNullWhen(true)] out Solution? solution,
SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!Resolve(uid, ref solutionsMgr, false))
{
solution = null;
return false;
}
var getMixableSolutionAttempt = new GetMixableSolutionAttemptEvent(uid);
RaiseLocalEvent(uid, ref getMixableSolutionAttempt);
if(getMixableSolutionAttempt.MixedSolution != null)
{
solution = getMixableSolutionAttempt.MixedSolution;
return true;
}
var tryGetSolution = solutionsMgr.Solutions.FirstOrNull(x => x.Value.CanMix);
if (tryGetSolution.HasValue)
{
solution = tryGetSolution.Value.Value;
return true;
}
solution = null;
return false;
}
// Thermal energy and temperature management.
#region Thermal Energy and Temperature
/// <summary>
/// Sets the temperature of a solution to a new value and then checks for reaction processing.
/// </summary>
/// <param name="owner">The entity in which the solution is located.</param>
/// <param name="solution">The solution to set the temperature of.</param>
/// <param name="temperature">The new value to set the temperature to.</param>
public void SetTemperature(EntityUid owner, Solution solution, float temperature)
{
if (temperature == solution.Temperature)
return;
solution.Temperature = temperature;
UpdateChemicals(owner, solution, true);
}
/// <summary>
/// Sets the thermal energy of a solution to a new value and then checks for reaction processing.
/// </summary>
/// <param name="owner">The entity in which the solution is located.</param>
/// <param name="solution">The solution to set the thermal energy of.</param>
/// <param name="thermalEnergy">The new value to set the thermal energy to.</param>
public void SetThermalEnergy(EntityUid owner, Solution solution, float thermalEnergy)
{
var heatCap = solution.GetHeatCapacity(_prototypeManager);
solution.Temperature = heatCap == 0 ? 0 : thermalEnergy / heatCap;
UpdateChemicals(owner, solution, true);
}
/// <summary>
/// Adds some thermal energy to a solution and then checks for reaction processing.
/// </summary>
/// <param name="owner">The entity in which the solution is located.</param>
/// <param name="solution">The solution to set the thermal energy of.</param>
/// <param name="thermalEnergy">The new value to set the thermal energy to.</param>
public void AddThermalEnergy(EntityUid owner, Solution solution, float thermalEnergy)
{
if (thermalEnergy == 0.0f)
return;
var heatCap = solution.GetHeatCapacity(_prototypeManager);
solution.Temperature += heatCap == 0 ? 0 : thermalEnergy / heatCap;
UpdateChemicals(owner, solution, true);
}
#endregion Thermal Energy and Temperature
}