* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Wires.UI
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{
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public sealed class WiresBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private WiresMenu? _menu;
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public WiresBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<WiresMenu>();
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_menu.OnAction += PerformAction;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_menu?.Populate((WiresBoundUserInterfaceState) state);
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}
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public void PerformAction(int id, WiresAction action)
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{
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SendMessage(new WiresActionMessage(id, action));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_menu?.Dispose();
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}
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}
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}
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