Files
tbd-station-14/Content.Client/UserInterface/Systems/Atmos/GasTank/GasTankBoundUserInterface.cs
metalgearsloth cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00

56 lines
1.5 KiB
C#

using Content.Shared.Atmos.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
[UsedImplicitly]
public sealed class GasTankBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private GasTankWindow? _window;
public GasTankBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
public void SetOutputPressure(float value)
{
SendMessage(new GasTankSetPressureMessage
{
Pressure = value
});
}
public void ToggleInternals()
{
SendMessage(new GasTankToggleInternalsMessage());
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<GasTankWindow>();
_window.SetTitle(EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnOutputPressure += SetOutputPressure;
_window.OnToggleInternals += ToggleInternals;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is GasTankBoundUserInterfaceState cast)
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Close();
}
}
}