* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Content.Shared.Thief;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Thief;
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[UsedImplicitly]
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public sealed class ThiefBackpackBoundUserInterface : BoundUserInterface
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{
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private ThiefBackpackMenu? _window;
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public ThiefBackpackBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { }
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<ThiefBackpackMenu>();
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_window.OnApprove += SendApprove;
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_window.OnSetChange += SendChangeSelected;
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not ThiefBackpackBoundUserInterfaceState current)
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return;
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_window?.UpdateState(current);
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}
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public void SendChangeSelected(int setNumber)
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{
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SendMessage(new ThiefBackpackChangeSetMessage(setNumber));
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}
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public void SendApprove()
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{
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SendMessage(new ThiefBackpackApproveMessage());
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}
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}
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