Files
tbd-station-14/Content.Client/Shuttles/BUI/IFFConsoleBoundUserInterface.cs
metalgearsloth cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00

66 lines
1.5 KiB
C#

using Content.Client.Shuttles.UI;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Events;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Shuttles.BUI;
[UsedImplicitly]
public sealed class IFFConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private IFFConsoleWindow? _window;
public IFFConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindow<IFFConsoleWindow>();
_window.ShowIFF += SendIFFMessage;
_window.ShowVessel += SendVesselMessage;
_window.OpenCenteredLeft();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not IFFConsoleBoundUserInterfaceState bState)
return;
_window?.UpdateState(bState);
}
private void SendIFFMessage(bool obj)
{
SendMessage(new IFFShowIFFMessage()
{
Show = obj,
});
}
private void SendVesselMessage(bool obj)
{
SendMessage(new IFFShowVesselMessage()
{
Show = obj,
});
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Close();
_window = null;
}
}
}