* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
259 lines
7.4 KiB
C#
259 lines
7.4 KiB
C#
using System.Numerics;
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using Content.Client.Computer;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Gateway;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client.Gateway.UI;
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[GenerateTypedNameReferences]
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public sealed partial class GatewayWindow : FancyWindow,
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IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
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{
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private readonly IGameTiming _timing;
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public event Action<NetEntity>? OpenPortal;
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private List<GatewayDestinationData> _destinations = new();
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public NetEntity Owner;
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private NetEntity? _current;
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private TimeSpan _nextReady;
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private TimeSpan _cooldown;
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private TimeSpan _unlockTime;
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private TimeSpan _nextUnlock;
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/// <summary>
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/// Re-apply the state if the timer has elapsed.
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/// </summary>
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private GatewayBoundUserInterfaceState? _lastState;
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/// <summary>
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/// Are we currently waiting on an unlock timer.
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/// </summary>
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private bool _isUnlockPending = true;
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/// <summary>
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/// Are we currently waiting on a cooldown timer.
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/// </summary>
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private bool _isCooldownPending = true;
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public GatewayWindow()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_timing = dependencies.Resolve<IGameTiming>();
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NextUnlockBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
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}
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public void SetEntity(NetEntity entity)
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{
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}
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public void UpdateState(GatewayBoundUserInterfaceState state)
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{
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_destinations = state.Destinations;
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_current = state.Current;
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_nextReady = state.NextReady;
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_cooldown = state.Cooldown;
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_unlockTime = state.UnlockTime;
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_nextUnlock = state.NextUnlock;
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_isUnlockPending = _nextUnlock >= _timing.CurTime;
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_isCooldownPending = _nextReady >= _timing.CurTime;
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Container.DisposeAllChildren();
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if (_destinations.Count == 0)
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{
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Container.AddChild(new BoxContainer()
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-no-destinations"),
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HorizontalAlignment = HAlignment.Center
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}
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}
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});
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return;
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}
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var now = _timing.CurTime;
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foreach (var dest in _destinations)
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{
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var ent = dest.Entity;
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var name = dest.Name;
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var locked = dest.Locked && _nextUnlock > _timing.CurTime;
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var box = new BoxContainer()
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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Margin = new Thickness(5f, 5f),
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};
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// HOW DO I ALIGN THESE GOODER
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var nameLabel = new RichTextLabel()
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{
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VerticalAlignment = VAlignment.Center,
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SetWidth = 156f,
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};
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nameLabel.SetMessage(name);
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box.AddChild(nameLabel);
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// Buffer
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box.AddChild(new Control()
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{
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HorizontalExpand = true,
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});
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bool Pressable() => ent == _current || ent == Owner;
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var buttonStripe = new StripeBack()
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{
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Visible = locked,
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HorizontalExpand = true,
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VerticalExpand = true,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-locked"),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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var openButton = new Button()
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{
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Text = Loc.GetString("gateway-window-open-portal"),
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Pressed = Pressable(),
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ToggleMode = true,
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Disabled = now < _nextReady || Pressable(),
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HorizontalAlignment = HAlignment.Right,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Visible = !locked,
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SetHeight = 32f,
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};
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openButton.OnPressed += args =>
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{
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OpenPortal?.Invoke(ent);
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};
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if (Pressable())
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{
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openButton.AddStyleClass(StyleBase.ButtonCaution);
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}
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var buttonContainer = new BoxContainer()
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{
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Children =
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{
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buttonStripe,
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openButton,
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},
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SetSize = new Vector2(128f, 40f),
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};
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box.AddChild(buttonContainer);
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Container.AddChild(new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
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Margin = new Thickness(10f, 5f),
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Children =
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{
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box
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}
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});
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}
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_lastState = state;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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var now = _timing.CurTime;
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var dirtyState = false;
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// if its not going to close then show it as empty
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if (_nextUnlock == TimeSpan.Zero)
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{
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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var remaining = _nextUnlock - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isUnlockPending)
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{
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dirtyState = true;
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_isUnlockPending = false;
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}
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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NextUnlockBar.Value = 1f - (float) (remaining.TotalSeconds / _unlockTime.TotalSeconds);
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NextUnlockText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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// if its not going to close then show it as empty
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if (_current == null || _cooldown == TimeSpan.Zero)
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{
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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var remaining = _nextReady - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isCooldownPending)
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{
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dirtyState = true;
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_isCooldownPending = false;
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}
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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NextReadyBar.Value = 1f - (float) (remaining.TotalSeconds / _cooldown.TotalSeconds);
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NextCloseText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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if (dirtyState && _lastState != null)
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{
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// Refresh UI buttons.
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UpdateState(_lastState);
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}
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}
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}
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