* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
40 lines
947 B
C#
40 lines
947 B
C#
using Content.Shared.Gateway;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Gateway.UI;
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[UsedImplicitly]
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public sealed class GatewayBoundUserInterface : BoundUserInterface
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{
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private GatewayWindow? _window;
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public GatewayBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<GatewayWindow>();
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_window.SetEntity(EntMan.GetNetEntity(Owner));
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_window.OpenPortal += destination =>
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{
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SendMessage(new GatewayOpenPortalMessage(destination));
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};
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not GatewayBoundUserInterfaceState current)
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return;
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_window?.UpdateState(current);
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}
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}
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