* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
35 lines
971 B
C#
35 lines
971 B
C#
using Content.Shared.Chemistry;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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namespace Content.Client.Chemistry.UI
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{
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[UsedImplicitly]
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public sealed class TransferAmountBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private TransferAmountWindow? _window;
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public TransferAmountBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<TransferAmountWindow>();
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_window.ApplyButton.OnPressed += _ =>
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{
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if (int.TryParse(_window.AmountLineEdit.Text, out var i))
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{
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SendMessage(new TransferAmountSetValueMessage(FixedPoint2.New(i)));
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_window.Close();
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}
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};
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}
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}
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}
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