Files
tbd-station-14/Content.Client/Cargo/BUI/CargoPalletConsoleBoundUserInterface.cs
metalgearsloth cbf329a82d Remove some BUI boilerplate (#28399)
* Remove some BUI boilerplate

- The disposals overrides got removed due to the helper method handling it.
- Replace window creation with CreateWindow helper.
- Fixed some stinky code which would cause exceptions.

* More

* moar

* weh

* done

* More BUIs

* More updates

* weh

* moar

* look who it is

* weh

* merge

* weh

* fixes
2024-07-20 15:40:16 +10:00

49 lines
1.2 KiB
C#

using Content.Client.Cargo.UI;
using Content.Shared.Cargo.BUI;
using Content.Shared.Cargo.Events;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Cargo.BUI;
public sealed class CargoPalletConsoleBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private CargoPalletMenu? _menu;
public CargoPalletConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = this.CreateWindow<CargoPalletMenu>();
_menu.AppraiseRequested += OnAppraisal;
_menu.SellRequested += OnSell;
}
private void OnAppraisal()
{
SendMessage(new CargoPalletAppraiseMessage());
}
private void OnSell()
{
SendMessage(new CargoPalletSellMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not CargoPalletConsoleInterfaceState palletState)
return;
_menu?.SetEnabled(palletState.Enabled);
_menu?.SetAppraisal(palletState.Appraisal);
_menu?.SetCount(palletState.Count);
}
}