* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
45 lines
1.0 KiB
C#
45 lines
1.0 KiB
C#
using Content.Client.Cargo.UI;
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using Content.Shared.Cargo.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Cargo.BUI;
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[UsedImplicitly]
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public sealed class CargoBountyConsoleBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private CargoBountyMenu? _menu;
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public CargoBountyConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = this.CreateWindow<CargoBountyMenu>();
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_menu.OnLabelButtonPressed += id =>
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{
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SendMessage(new BountyPrintLabelMessage(id));
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};
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_menu.OnSkipButtonPressed += id =>
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{
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SendMessage(new BountySkipMessage(id));
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};
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}
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protected override void UpdateState(BoundUserInterfaceState message)
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{
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base.UpdateState(message);
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if (message is not CargoBountyConsoleState state)
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return;
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_menu?.UpdateEntries(state.Bounties, state.UntilNextSkip);
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}
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}
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