* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using Content.Shared.Atmos.Piping.Portable.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Atmos.UI;
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/// <summary>
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/// Initializes a <see cref="SpaceHeaterWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class SpaceHeaterBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private SpaceHeaterWindow? _window;
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public SpaceHeaterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<SpaceHeaterWindow>();
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_window.ToggleStatusButton.OnPressed += _ => OnToggleStatusButtonPressed();
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_window.IncreaseTempRange.OnPressed += _ => OnTemperatureRangeChanged(_window.TemperatureChangeDelta);
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_window.DecreaseTempRange.OnPressed += _ => OnTemperatureRangeChanged(-_window.TemperatureChangeDelta);
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_window.ModeSelector.OnItemSelected += OnModeChanged;
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_window.PowerLevelSelector.OnItemSelected += OnPowerLevelChange;
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}
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private void OnToggleStatusButtonPressed()
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{
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_window?.SetActive(!_window.Active);
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SendMessage(new SpaceHeaterToggleMessage());
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}
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private void OnTemperatureRangeChanged(float changeAmount)
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{
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SendMessage(new SpaceHeaterChangeTemperatureMessage(changeAmount));
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}
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private void OnModeChanged(OptionButton.ItemSelectedEventArgs args)
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{
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_window?.ModeSelector.SelectId(args.Id);
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SendMessage(new SpaceHeaterChangeModeMessage((SpaceHeaterMode)args.Id));
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}
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private void OnPowerLevelChange(RadioOptionItemSelectedEventArgs<int> args)
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{
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_window?.PowerLevelSelector.Select(args.Id);
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SendMessage(new SpaceHeaterChangePowerLevelMessage((SpaceHeaterPowerLevel)args.Id));
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}
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/// <summary>
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/// Update the UI state based on server-sent info
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/// </summary>
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/// <param name="state"></param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not SpaceHeaterBoundUserInterfaceState cast)
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return;
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_window.SetActive(cast.Enabled);
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_window.ModeSelector.SelectId((int)cast.Mode);
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_window.PowerLevelSelector.Select((int)cast.PowerLevel);
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_window.MinTemp = cast.MinTemperature;
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_window.MaxTemp = cast.MaxTemperature;
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_window.SetTemperature(cast.TargetTemperature);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window?.Dispose();
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}
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}
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