* Remove some BUI boilerplate - The disposals overrides got removed due to the helper method handling it. - Replace window creation with CreateWindow helper. - Fixed some stinky code which would cause exceptions. * More * moar * weh * done * More BUIs * More updates * weh * moar * look who it is * weh * merge * weh * fixes
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using Content.Shared.Ame.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Ame.UI
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{
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[UsedImplicitly]
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public sealed class AmeControllerBoundUserInterface : BoundUserInterface
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{
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private AmeWindow? _window;
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public AmeControllerBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = this.CreateWindow<AmeWindow>();
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_window.OnAmeButton += ButtonPressed;
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}
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/// <summary>
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/// Update the ui each time new state data is sent from the server.
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/// </summary>
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/// <param name="state">
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/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
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/// Sent from the server.
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/// </param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (AmeControllerBoundUserInterfaceState) state;
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_window?.UpdateState(castState); //Update window state
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}
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public void ButtonPressed(UiButton button)
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{
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SendMessage(new UiButtonPressedMessage(button));
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}
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}
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}
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