Files
tbd-station-14/Content.Client/Power/Generator/PortableGeneratorBoundUserInterface.cs
metalgearsloth 634c4a7780 Fix window positions not saving (#35055)
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-02-23 23:57:57 +11:00

72 lines
1.6 KiB
C#

using Content.Shared.Power.Generator;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.Power.Generator;
[UsedImplicitly]
public sealed class PortableGeneratorBoundUserInterface : BoundUserInterface
{
private GeneratorWindow? _window;
public PortableGeneratorBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = this.CreateWindowCenteredLeft<GeneratorWindow>();
_window.SetEntity(Owner);
_window.OnState += args =>
{
if (args)
{
Start();
}
else
{
Stop();
}
};
_window.OnPower += SetTargetPower;
_window.OnEjectFuel += EjectFuel;
_window.OnSwitchOutput += SwitchOutput;
}
protected override void UpdateState(BoundUserInterfaceState state)
{
if (state is not PortableGeneratorComponentBuiState msg)
return;
_window?.Update(msg);
}
public void SetTargetPower(int target)
{
SendMessage(new PortableGeneratorSetTargetPowerMessage(target));
}
public void Start()
{
SendMessage(new PortableGeneratorStartMessage());
}
public void Stop()
{
SendMessage(new PortableGeneratorStopMessage());
}
public void SwitchOutput()
{
SendMessage(new PortableGeneratorSwitchOutputMessage());
}
public void EjectFuel()
{
SendMessage(new PortableGeneratorEjectFuelMessage());
}
}