* Adds seven new smites, moves the explosion smite to the verb category. * adds even more smites. * Even more smites, some messages for specific smites. * Adds even more smites. * Removes some junk, adds a smite that angers the pointing arrows. * get rid of dumb component. * Remove mistake from verb menu presentation. * How did that happen? * whoops * c * e * fuck * Loading... * removes the BoM go away * adds the funny kill sign. Fixes ghost smite. * Move systems around. * Adjust organ vomit. * Adds a smite that turns people into an instrument, and one that removes their gravity. * oops * typo Co-authored-by: Veritius <veritiusgaming@gmail.com>
31 lines
1013 B
Plaintext
31 lines
1013 B
Plaintext
verb-system-waiting-on-server-text = Waiting on Server...
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verb-system-null-server-response = Entity not in view. You should not see this.
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# if verbs have a range of targets (e.g., multiple ejectables) you can
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# usually just use Entity.Name. But it is a bit odd when targeting yourself
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verb-self-target-pronoun = Yourself
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# verb categories & common verbs. These appear across multiple systems, so they may as well go here.
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verb-categories-admin = Admin
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verb-categories-debug = Debug
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verb-categories-examine = Examine
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verb-categories-eject = Eject
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verb-categories-insert = Insert
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verb-categories-buckle = Buckle
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verb-categories-unbuckle = Unbuckle
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verb-categories-rotate = Rotate
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verb-categories-smite = Smite
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verb-categories-transfer = Set Transfer Amount
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verb-categories-split = Split
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verb-categories-set-sensor = Sensor
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verb-categories-timer = Set Delay
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verb-common-toggle-light = Toggle light
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verb-common-close = Close
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verb-common-open = Open
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verb-common-close-ui = Close UI
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verb-common-open-ui = Open UI
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