* [ADD] changes to be able to identify living downed players * [FIX] format of tryGetComponent, fixed string * [CHANGE] PR mind component suggestions * [CHANGE] trycomp based on qa feedback * [CHANGE] Condensed mindcomponent as per feedback Co-authored-by: fishfish458 <fishfish458>
12 lines
1.1 KiB
Plaintext
12 lines
1.1 KiB
Plaintext
# MindComponent localization
|
|
|
|
## Messages displayed when a body is examined and in a certain state
|
|
comp-mind-examined-catatonic = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-BE($ent) } totally catatonic. The stresses of life in deep-space must have been too much for { OBJECT($ent) }. Any recovery is unlikely.
|
|
comp-mind-examined-dead = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed.
|
|
comp-mind-examined-ssd = { CAPITALIZE(SUBJECT($ent)) } { CONJUGATE-HAVE($ent) } a blank, absent-minded stare and appears completely unresponsive to anything. { CAPITALIZE(SUBJECT($ent)) } may snap out of it soon.
|
|
|
|
|
|
mind-component-no-mind-and-alive-text = { CAPITALIZE(POSS-ADJ($ent)) } is totally catatonic. The stresses of life in deep-space must have been too much for them. Any recovery is unlikely.
|
|
mind-component-no-mind-and-dead-text = { CAPITALIZE(POSS-ADJ($ent)) } soul has departed and moved on. Any recovery is unlikely.
|
|
mind-component-mind-and-no-session-text = { CAPITALIZE(POSS-ADJ($ent)) } { CONJUGATE-HAVE($ent) } a blank, absent-minded stare and appears completely unresponsive to anything. { CAPITALIZE(POSS-ADJ($ent)) } may snap out of it soon.
|