68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using Content.Server.Wires;
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using Content.Shared.VendingMachines;
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using Content.Shared.Wires;
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namespace Content.Server.VendingMachines;
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[DataDefinition]
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public sealed class VendingMachineEjectItemWireAction : BaseWireAction
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{
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private VendingMachineSystem _vendingMachineSystem = default!;
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private Color _color = Color.Red;
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private string _text = "VEND";
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public override object? StatusKey { get; } = EjectWireKey.StatusKey;
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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var lightState = StatusLightState.Off;
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if (IsPowered(wire.Owner)
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&& EntityManager.TryGetComponent(wire.Owner, out VendingMachineComponent? vending))
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{
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lightState = vending.CanShoot
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? StatusLightState.BlinkingFast
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: StatusLightState.On;
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}
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return new StatusLightData(
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_color,
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lightState,
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_text);
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}
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public override void Initialize()
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{
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base.Initialize();
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_vendingMachineSystem = EntitySystem.Get<VendingMachineSystem>();
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}
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public override bool Cut(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent(wire.Owner, out VendingMachineComponent? vending))
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{
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vending.CanShoot = true;
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}
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent(wire.Owner, out VendingMachineComponent? vending))
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{
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vending.CanShoot = false;
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}
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return true;
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}
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public override bool Pulse(EntityUid user, Wire wire)
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{
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_vendingMachineSystem.EjectRandom(wire.Owner, true);
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return true;
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}
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}
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