91 lines
3.5 KiB
C#
91 lines
3.5 KiB
C#
using Content.Server.Actions;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Actions;
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using Content.Shared.Atmos;
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using Robust.Shared.Player;
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namespace Content.Server.RatKing
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{
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public sealed class RatKingSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ActionsSystem _action = default!;
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RatKingComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<RatKingComponent, RatKingRaiseArmyActionEvent>(OnRaiseArmy);
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SubscribeLocalEvent<RatKingComponent, RatKingDomainActionEvent>(OnDomain);
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}
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private void OnStartup(EntityUid uid, RatKingComponent component, ComponentStartup args)
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{
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_action.AddAction(uid, component.ActionRaiseArmy, null);
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_action.AddAction(uid, component.ActionDomain, null);
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}
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/// <summary>
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/// Summons an allied rat servant at the King, costing a small amount of hunger
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/// </summary>
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private void OnRaiseArmy(EntityUid uid, RatKingComponent component, RatKingRaiseArmyActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<HungerComponent>(uid, out var hunger))
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return;
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//make sure the hunger doesn't go into the negatives
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if (hunger.CurrentHunger < component.HungerPerArmyUse)
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{
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_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
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return;
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}
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args.Handled = true;
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hunger.CurrentHunger -= component.HungerPerArmyUse;
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Spawn(component.ArmyMobSpawnId, Transform(uid).Coordinates); //spawn the little mouse boi
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}
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/// <summary>
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/// uses hunger to release a specific amount of miasma into the air. This heals the rat king
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/// and his servants through a specific metabolism.
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/// </summary>
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private void OnDomain(EntityUid uid, RatKingComponent component, RatKingDomainActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<HungerComponent>(uid, out var hunger))
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return;
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//make sure the hunger doesn't go into the negatives
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if (hunger.CurrentHunger < component.HungerPerDomainUse)
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{
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_popup.PopupEntity(Loc.GetString("rat-king-too-hungry"), uid, Filter.Entities(uid));
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return;
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}
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args.Handled = true;
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hunger.CurrentHunger -= component.HungerPerDomainUse;
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_popup.PopupEntity(Loc.GetString("rat-king-domain-popup"), uid, Filter.Pvs(uid));
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var tileMix = _atmos.GetTileMixture(Transform(uid).Coordinates);
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if (tileMix != null)
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tileMix.AdjustMoles(Gas.Miasma, component.MolesMiasmaPerDomain);
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}
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}
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public sealed class RatKingRaiseArmyActionEvent : InstantActionEvent { };
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public sealed class RatKingDomainActionEvent : InstantActionEvent { };
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};
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