Files
tbd-station-14/Content.Server/Disease/DiseaseDiagnosisSystem.cs

416 lines
16 KiB
C#

using System.Threading;
using Content.Server.Disease.Components;
using Content.Shared.Disease;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Examine;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.Hands.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Paper;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Robust.Shared.Random;
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
using Content.Shared.Tools.Components;
namespace Content.Server.Disease
{
/// Everything that's about disease diangosis and machines is in here
public sealed class DiseaseDiagnosisSystem : EntitySystem
{
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly PaperSystem _paperSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DiseaseSwabComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<DiseaseSwabComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DiseaseDiagnoserComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<DiseaseVaccineCreatorComponent, AfterInteractUsingEvent>(OnAfterInteractUsingVaccine);
/// Visuals
SubscribeLocalEvent<DiseaseMachineComponent, PowerChangedEvent>(OnPowerChanged);
/// Private Events
SubscribeLocalEvent<DiseaseDiagnoserComponent, DiseaseMachineFinishedEvent>(OnDiagnoserFinished);
SubscribeLocalEvent<DiseaseVaccineCreatorComponent, DiseaseMachineFinishedEvent>(OnVaccinatorFinished);
SubscribeLocalEvent<TargetSwabSuccessfulEvent>(OnTargetSwabSuccessful);
SubscribeLocalEvent<SwabCancelledEvent>(OnSwabCancelled);
}
private Queue<EntityUid> AddQueue = new();
private Queue<EntityUid> RemoveQueue = new();
/// <summary>
/// This handles running disease machines
/// to handle their delay and visuals.
/// </summary>
public override void Update(float frameTime)
{
foreach (var uid in AddQueue)
EnsureComp<DiseaseMachineRunningComponent>(uid);
AddQueue.Clear();
foreach (var uid in RemoveQueue)
RemComp<DiseaseMachineRunningComponent>(uid);
RemoveQueue.Clear();
foreach (var (runningComp, diseaseMachine) in EntityQuery<DiseaseMachineRunningComponent, DiseaseMachineComponent>(false))
{
if (diseaseMachine.Accumulator < diseaseMachine.Delay)
{
diseaseMachine.Accumulator += frameTime;
return;
}
diseaseMachine.Accumulator = 0;
var ev = new DiseaseMachineFinishedEvent(diseaseMachine);
RaiseLocalEvent(diseaseMachine.Owner, ev, false);
RemoveQueue.Enqueue(diseaseMachine.Owner);
}
}
///
/// Event Handlers
///
/// <summary>
/// This handles using swabs on other people
/// and checks that the swab isn't already used
/// and the other person's mouth is accessible
/// and then adds a random disease from that person
/// to the swab if they have any
/// </summary>
private void OnAfterInteract(EntityUid uid, DiseaseSwabComponent swab, AfterInteractEvent args)
{
if (swab.CancelToken != null)
{
swab.CancelToken.Cancel();
swab.CancelToken = null;
return;
}
if (args.Target == null || !args.CanReach)
return;
if (!TryComp<DiseaseCarrierComponent>(args.Target, out var carrier))
return;
if (swab.Used)
{
_popupSystem.PopupEntity(Loc.GetString("swab-already-used"), args.User, Filter.Entities(args.User));
return;
}
if (_inventorySystem.TryGetSlotEntity(args.Target.Value, "mask", out var maskUid) &&
EntityManager.TryGetComponent<IngestionBlockerComponent>(maskUid, out var blocker) &&
blocker.Enabled)
{
_popupSystem.PopupEntity(Loc.GetString("swab-mask-blocked", ("target", args.Target), ("mask", maskUid)), args.User, Filter.Entities(args.User));
return;
}
swab.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, swab.SwabDelay, swab.CancelToken.Token, target: args.Target)
{
BroadcastFinishedEvent = new TargetSwabSuccessfulEvent(args.User, args.Target, swab, carrier),
BroadcastCancelledEvent = new SwabCancelledEvent(swab),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}
/// <summary>
/// This handles the disease diagnoser machine up
/// until it's turned on. It has some slight
/// differences in checks from the vaccinator.
/// </summary>
private void OnAfterInteractUsing(EntityUid uid, DiseaseDiagnoserComponent component, AfterInteractUsingEvent args)
{
var machine = Comp<DiseaseMachineComponent>(uid);
if (args.Handled || !args.CanReach)
return;
if (HasComp<DiseaseMachineRunningComponent>(uid) || !this.IsPowered(uid, EntityManager))
return;
if (!HasComp<HandsComponent>(args.User) || HasComp<ToolComponent>(args.Used)) // Don't want to accidentally breach wrenching or whatever
return;
if (!TryComp<DiseaseSwabComponent>(args.Used, out var swab))
{
_popupSystem.PopupEntity(Loc.GetString("diagnoser-cant-use-swab", ("machine", uid), ("swab", args.Used)), uid, Filter.Entities(args.User));
return;
}
_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid), ("item", args.Used)), uid, Filter.Entities(args.User));
machine.Disease = swab.Disease;
EntityManager.DeleteEntity(args.Used);
AddQueue.Enqueue(uid);
UpdateAppearance(uid, true, true);
SoundSystem.Play("/Audio/Machines/diagnoser_printing.ogg", Filter.Pvs(uid), uid);
}
/// <summary>
/// This handles the vaccinator machine up
/// until it's turned on. It has some slight
/// differences in checks from the diagnoser.
/// </summary>
private void OnAfterInteractUsingVaccine(EntityUid uid, DiseaseVaccineCreatorComponent component, AfterInteractUsingEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (HasComp<DiseaseMachineRunningComponent>(uid) || !this.IsPowered(uid, EntityManager))
return;
if (!HasComp<HandsComponent>(args.User) || HasComp<ToolComponent>(args.Used)) //This check ensures tools don't break without yaml ordering jank
return;
if (!TryComp<DiseaseSwabComponent>(args.Used, out var swab) || swab.Disease == null || !swab.Disease.Infectious)
{
_popupSystem.PopupEntity(Loc.GetString("diagnoser-cant-use-swab", ("machine", uid), ("swab", args.Used)), uid, Filter.Entities(args.User));
return;
}
_popupSystem.PopupEntity(Loc.GetString("machine-insert-item", ("machine", uid), ("item", args.Used)), uid, Filter.Entities(args.User));
var machine = Comp<DiseaseMachineComponent>(uid);
machine.Disease = swab.Disease;
EntityManager.DeleteEntity(args.Used);
AddQueue.Enqueue(uid);
UpdateAppearance(uid, true, true);
SoundSystem.Play("/Audio/Machines/vaccinator_running.ogg", Filter.Pvs(uid), uid);
}
/// <summary>
/// This handles swab examination text
/// so you can tell if they are used or not.
/// </summary>
private void OnExamined(EntityUid uid, DiseaseSwabComponent swab, ExaminedEvent args)
{
if (args.IsInDetailsRange)
{
if (swab.Used)
args.PushMarkup(Loc.GetString("swab-used"));
else
args.PushMarkup(Loc.GetString("swab-unused"));
}
}
///
/// Helper functions
///
/// <summary>
/// This assembles a disease report
/// With its basic details and
/// specific cures (i.e. not spaceacillin).
/// The cure resist field tells you how
/// effective spaceacillin etc will be.
/// </summary>
private FormattedMessage AssembleDiseaseReport(DiseasePrototype disease)
{
FormattedMessage report = new();
report.AddMarkup(Loc.GetString("diagnoser-disease-report-name", ("disease", disease.Name)));
report.PushNewline();
if (disease.Infectious)
{
report.AddMarkup(Loc.GetString("diagnoser-disease-report-infectious"));
report.PushNewline();
} else
{
report.AddMarkup(Loc.GetString("diagnoser-disease-report-not-infectious"));
report.PushNewline();
}
string cureResistLine = string.Empty;
cureResistLine += disease.CureResist switch
{
< 0f => Loc.GetString("diagnoser-disease-report-cureresist-none"),
<= 0.05f => Loc.GetString("diagnoser-disease-report-cureresist-low"),
<= 0.14f => Loc.GetString("diagnoser-disease-report-cureresist-medium"),
_ => Loc.GetString("diagnoser-disease-report-cureresist-high")
};
report.AddMarkup(cureResistLine);
report.PushNewline();
/// Add Cures
if (disease.Cures.Count == 0)
{
report.AddMarkup(Loc.GetString("diagnoser-no-cures"));
}
else
{
report.PushNewline();
report.AddMarkup(Loc.GetString("diagnoser-cure-has"));
report.PushNewline();
foreach (var cure in disease.Cures)
{
report.AddMarkup(cure.CureText());
report.PushNewline();
}
}
return report;
}
///
/// Appearance stuff
///
/// <summary>
/// Appearance helper function to
/// set the component's power and running states.
/// </summary>
private void UpdateAppearance(EntityUid uid, bool isOn, bool isRunning)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
appearance.SetData(DiseaseMachineVisuals.IsOn, isOn);
appearance.SetData(DiseaseMachineVisuals.IsRunning, isRunning);
}
/// <summary>
/// Makes sure the machine is visually off/on.
/// </summary>
private void OnPowerChanged(EntityUid uid, DiseaseMachineComponent component, PowerChangedEvent args)
{
UpdateAppearance(uid, args.Powered, false);
}
///
/// Private events
///
/// <summary>
/// Copies a disease prototype to the swab
/// after the doafter completes.
/// </summary>
private void OnTargetSwabSuccessful(TargetSwabSuccessfulEvent args)
{
if (args.Target == null)
return;
args.Swab.Used = true;
_popupSystem.PopupEntity(Loc.GetString("swab-swabbed", ("target", args.Target)), args.Target.Value, Filter.Entities(args.User));
if (args.Swab.Disease != null || args.Carrier.Diseases.Count == 0)
return;
args.Swab.Disease = _random.Pick(args.Carrier.Diseases);
}
/// <summary>
/// Cancels the swab doafter if needed.
/// </summary>
private static void OnSwabCancelled(SwabCancelledEvent args)
{
args.Swab.CancelToken = null;
}
/// <summary>
/// Prints a diagnostic report with its findings.
/// Also cancels the animation.
/// </summary>
private void OnDiagnoserFinished(EntityUid uid, DiseaseDiagnoserComponent component, DiseaseMachineFinishedEvent args)
{
var isPowered = this.IsPowered(uid, EntityManager);
UpdateAppearance(uid, isPowered, false);
// spawn a piece of paper.
var printed = EntityManager.SpawnEntity(args.Machine.MachineOutput, Transform(uid).Coordinates);
if (!TryComp<PaperComponent>(printed, out var paper))
return;
var reportTitle = string.Empty;
FormattedMessage contents = new();
if (args.Machine.Disease != null)
{
reportTitle = Loc.GetString("diagnoser-disease-report", ("disease", args.Machine.Disease.Name));
contents = AssembleDiseaseReport(args.Machine.Disease);
} else
{
reportTitle = Loc.GetString("diagnoser-disease-report-none");
contents.AddMarkup(Loc.GetString("diagnoser-disease-report-none-contents"));
}
MetaData(printed).EntityName = reportTitle;
_paperSystem.SetContent(printed, contents.ToMarkup(), paper);
}
/// <summary>
/// Prints a vaccine that will vaccinate
/// against the disease on the inserted swab.
/// <summary>
private void OnVaccinatorFinished(EntityUid uid, DiseaseVaccineCreatorComponent component, DiseaseMachineFinishedEvent args)
{
UpdateAppearance(uid, this.IsPowered(uid, EntityManager), false);
// spawn a vaccine
var vaxx = EntityManager.SpawnEntity(args.Machine.MachineOutput, Transform(uid).Coordinates);
if (!TryComp<DiseaseVaccineComponent>(vaxx, out var vaxxComp))
return;
vaxxComp.Disease = args.Machine.Disease;
}
/// <summary>
/// Cancels the mouth-swabbing doafter
/// </summary>
private sealed class SwabCancelledEvent : EntityEventArgs
{
public readonly DiseaseSwabComponent Swab;
public SwabCancelledEvent(DiseaseSwabComponent swab)
{
Swab = swab;
}
}
/// <summary>
/// Fires if the doafter for swabbing someone's mouth succeeds
/// </summary>
private sealed class TargetSwabSuccessfulEvent : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid? Target { get; }
public DiseaseSwabComponent Swab { get; }
public DiseaseCarrierComponent Carrier { get; }
public TargetSwabSuccessfulEvent(EntityUid user, EntityUid? target, DiseaseSwabComponent swab, DiseaseCarrierComponent carrier)
{
User = user;
Target = target;
Swab = swab;
Carrier = carrier;
}
}
/// <summary>
/// Fires when a disease machine is done
/// with its production delay and ready to
/// create a report or vaccine
/// </summary>
private sealed class DiseaseMachineFinishedEvent : EntityEventArgs
{
public DiseaseMachineComponent Machine {get;}
public DiseaseMachineFinishedEvent(DiseaseMachineComponent machine)
{
Machine = machine;
}
}
}
}