* Implement DeviceList Implement NetworkConfigurator I sould really get into the habit of making smaller commits * Remove ApcNetworkComponent from vents, scrubbers anf firelocks * Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field * Address revievs in NetworkConfigurationSystem * Fix red and green button styles * Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore * Add AtmosDevices device net id * Add const strings for style classes Fix wrong margin for NetworkConfiguratorConfigurationMenu * Hello? Github? * Add access check before opening the configuration ui * Address reviews * Fix call to access reader * You shall not live again IgnoreComponent * Fix interaction verb check * Fix configuration window not closing when target gets deleted / out of range * Change device is already saved message to say 'network device: ... is already saves' * Apply suggestions from code review Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Fix applied suggestion Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
using Content.Server.DeviceNetwork.Components;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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namespace Content.Server.DeviceNetwork.Systems;
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[UsedImplicitly]
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public sealed class DeviceListSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
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SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
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}
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/// <summary>
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/// Replaces or merges the current device list with the given one
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/// </summary>
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public void UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
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{
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if (!Resolve(uid, ref deviceList))
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return;
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if (!merge)
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deviceList.Devices.Clear();
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deviceList.Devices.UnionWith(devices);
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}
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/// <summary>
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/// Gets the given device list as a dictionary
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/// </summary>
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public Dictionary<string, EntityUid> GetDeviceList(EntityUid uid, DeviceListComponent? deviceList = null)
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{
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if (!Resolve(uid, ref deviceList))
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return new Dictionary<string, EntityUid>();
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var devices = new Dictionary<string, EntityUid>(deviceList.Devices.Count);
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foreach (var deviceUid in deviceList.Devices)
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{
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if (!TryComp(deviceUid, out DeviceNetworkComponent? deviceNet))
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continue;
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devices.Add(deviceNet.Address, deviceUid);
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}
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return devices;
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}
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/// <summary>
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/// Toggles the given device lists connection visualisation on and off.
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/// TODO: Implement an overlay that draws a line between the given entity and the entities in the device list
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/// </summary>
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public void ToggleVisualization(EntityUid uid, bool ensureOff = false, DeviceListComponent? deviceList = null)
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{
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if (!Resolve(uid, ref deviceList))
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return;
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}
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/// <summary>
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/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
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/// </summary>
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private void OnBeforeBroadcast(EntityUid uid, DeviceListComponent component, BeforeBroadcastAttemptEvent args)
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{
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//Don't filter anything if the device list is empty
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if (component.Devices.Count == 0)
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{
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if (component.IsAllowList) args.Cancel();
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return;
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}
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HashSet<DeviceNetworkComponent> filteredRecipients = new(args.Recipients.Count);
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foreach (var recipient in args.Recipients)
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{
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if (component.Devices.Contains(recipient.Owner) == component.IsAllowList) filteredRecipients.Add(recipient);
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}
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args.ModifiedRecipients = filteredRecipients;
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}
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/// <summary>
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/// Filters incoming packets if that is enabled <see cref="OnBeforeBroadcast"/>
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/// </summary>
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private void OnBeforePacketSent(EntityUid uid, DeviceListComponent component, BeforePacketSentEvent args)
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{
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if (component.HandleIncomingPackets && component.Devices.Contains(args.Sender) != component.IsAllowList)
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args.Cancel();
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}
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}
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