51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Content.Server.Chemistry.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Weapons.Melee;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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private void InitializeHypospray()
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{
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
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SubscribeLocalEvent<HyposprayComponent, SolutionChangedEvent>(OnSolutionChange);
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SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
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}
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private void OnUseInHand(EntityUid uid, HyposprayComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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component.TryDoInject(args.User, args.User);
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args.Handled = true;
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}
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private void OnSolutionChange(EntityUid uid, HyposprayComponent component, SolutionChangedEvent args)
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{
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Dirty(component);
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}
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public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
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{
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if (!args.CanReach)
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return;
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var target = args.Target;
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var user = args.User;
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comp.TryDoInject(target, user);
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}
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public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
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{
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if (args.Target == null)
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return;
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comp.TryDoInject(args.Target.Value, args.User);
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}
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}
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}
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