20 lines
496 B
C#
20 lines
496 B
C#
using Content.Client.Items;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Hands.Systems
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{
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[UsedImplicitly]
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public sealed class HandVirtualItemSystem : SharedHandVirtualItemSystem
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{
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public override void Initialize()
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{
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base.Initialize();
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Subs.ItemStatus<HandVirtualItemComponent>(_ => new HandVirtualItemStatus());
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}
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}
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}
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