Files
tbd-station-14/Content.Shared/Chemistry/Reaction/SharedChemicalReactionSystem.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

156 lines
5.9 KiB
C#

using System.Collections.Generic;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Prototypes;
namespace Content.Shared.Chemistry.Reaction
{
public abstract class SharedChemicalReactionSystem : EntitySystem
{
private IEnumerable<ReactionPrototype> _reactions = default!;
private const int MaxReactionIterations = 20;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override void Initialize()
{
base.Initialize();
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
}
/// <summary>
/// Checks if a solution can undergo a specified reaction.
/// </summary>
/// <param name="solution">The solution to check.</param>
/// <param name="reaction">The reaction to check.</param>
/// <param name="lowestUnitReactions">How many times this reaction can occur.</param>
/// <returns></returns>
private static bool CanReact(Solution solution, ReactionPrototype reaction, out ReagentUnit lowestUnitReactions)
{
lowestUnitReactions = ReagentUnit.MaxValue;
foreach (var reactantData in reaction.Reactants)
{
var reactantName = reactantData.Key;
var reactantCoefficient = reactantData.Value.Amount;
if (!solution.ContainsReagent(reactantName, out var reactantQuantity))
return false;
var unitReactions = reactantQuantity / reactantCoefficient;
if (unitReactions < lowestUnitReactions)
{
lowestUnitReactions = unitReactions;
}
}
return true;
}
/// <summary>
/// Perform a reaction on a solution. This assumes all reaction criteria are met.
/// Removes the reactants from the solution, then returns a solution with all products.
/// </summary>
private Solution PerformReaction(Solution solution, IEntity owner, ReactionPrototype reaction, ReagentUnit unitReactions)
{
//Remove reactants
foreach (var reactant in reaction.Reactants)
{
if (!reactant.Value.Catalyst)
{
var amountToRemove = unitReactions * reactant.Value.Amount;
solution.RemoveReagent(reactant.Key, amountToRemove);
}
}
//Create products
var products = new Solution();
foreach (var product in reaction.Products)
{
products.AddReagent(product.Key, product.Value * unitReactions);
}
// Trigger reaction effects
OnReaction(solution, reaction, owner, unitReactions);
return products;
}
protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
{
foreach (var effect in reaction.Effects)
{
effect.React(solution, owner, unitReactions.Double());
}
}
/// <summary>
/// Performs all chemical reactions that can be run on a solution.
/// Removes the reactants from the solution, then returns a solution with all products.
/// WARNING: Does not trigger reactions between solution and new products.
/// </summary>
private Solution ProcessReactions(Solution solution, IEntity owner)
{
//TODO: make a hashmap at startup and then look up reagents in the contents for a reaction
var overallProducts = new Solution();
foreach (var reaction in _reactions)
{
if (CanReact(solution, reaction, out var unitReactions))
{
var reactionProducts = PerformReaction(solution, owner, reaction, unitReactions);
overallProducts.AddSolution(reactionProducts);
break;
}
}
return overallProducts;
}
/// <summary>
/// Continually react a solution until no more reactions occur.
/// </summary>
public void FullyReactSolution(Solution solution, IEntity owner)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
var products = ProcessReactions(solution, owner);
if (products.TotalVolume <= 0)
return;
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
}
/// <summary>
/// Continually react a solution until no more reactions occur, with a volume constraint.
/// If a reaction's products would exceed the max volume, some product is deleted.
/// </summary>
public void FullyReactSolution(Solution solution, IEntity owner, ReagentUnit maxVolume)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
var products = ProcessReactions(solution, owner);
if (products.TotalVolume <= 0)
return;
var totalVolume = solution.TotalVolume + products.TotalVolume;
var excessVolume = totalVolume - maxVolume;
if (excessVolume > 0)
{
products.RemoveSolution(excessVolume); //excess product is deleted to fit under volume limit
}
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution)} on {owner} (Uid: {owner.Uid}) could not finish reacting in under {MaxReactionIterations} loops.");
}
}
}