Files
tbd-station-14/Content.Shared/Body/Metabolism/ShiverAttemptEvent.cs
mirrorcult 8aa4f998de Metabolism refactor (#4395)
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system

* move LiverBehavior metabolism logic to Metabolizer

* minor tweaks and update all YAML

* how about actually taking conditions into account

* off by one

* removals

* reviews
2021-07-31 13:50:32 +02:00

15 lines
298 B
C#

using Robust.Shared.GameObjects;
namespace Content.Shared.Body.Metabolism
{
public class ShiverAttemptEvent : CancellableEntityEventArgs
{
public ShiverAttemptEvent(IEntity entity)
{
Entity = entity;
}
public IEntity Entity { get; }
}
}