Files
tbd-station-14/Content.Server/Traitor/Uplink/UplinkSystem.cs
Alex Evgrashin e5df8dbee3 Moving PDA to ECS (#4538)
* Moved pen slot to separate component

* Moved it all to more generic item slot class

* Add sounds

* Item slots now supports many slots

* Some clean-up

* Refactored slots a bit

* Moving ID card out

* Moving pda to system

* Moving PDA owner to ECS

* Moved PDA flashlight to separate component

* Toggle lights work through events

* Fixing UI

* Moving uplink to separate component

* Continue moving uplink to separate component

* More cleaning

* Removing pda shared

* Nuked shared pda component

* Fixed flashlight

* Pen slot now showed in UI

* Light toggle now shows correctly in UI

* Small refactoring of item slots

* Added contained entity

* Fixed tests

* Finished with PDA

* Moving PDA uplink to separate window

* Adding-removing uplink should show new button

* Working on a better debug

* Debug command to add uplink

* Uplink send state to UI

* Almost working UI

* Uplink correcty updates when you buy-sell items

* Ups

* Moved localization to separate file

* Minor fixes

* Removed item slots methods events

* Removed PDA owner name

* Removed one uplink event

* Deleted all uplink events

* Removed flashlight events

* Update Content.Shared/Traitor/Uplink/UplinkVisuals.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Containers/ItemSlot/ItemSlotsSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameTicking/Presets/PresetTraitorDeathMatch.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Item slots system review

* Flashlight review

* PDA to XAML

* Move UplinkMenu to seperate class, fix WeightedColors methods

* Move UI to XAML

* Moved events to entity id

* Address review

* Removed uplink extensions

* Minor fix

* Moved item slots to shared

* My bad Robust...

* Fixed pda sound

* Fixed pda tests

* Fixed pda test again

Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Visne <vincefvanwijk@gmail.com>
2021-10-03 15:05:52 +11:00

167 lines
5.7 KiB
C#

using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
using Content.Server.Items;
using Content.Server.PDA;
using Content.Server.PDA.Managers;
using Content.Server.Traitor.Uplink.Components;
using Content.Server.UserInterface;
using Content.Shared.Traitor.Uplink;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Player;
using System;
using System.Linq;
namespace Content.Server.Traitor.Uplink.Systems
{
public class UplinkSystem : EntitySystem
{
[Dependency] private readonly IUplinkManager _uplinkManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<UplinkComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<UplinkComponent, ComponentRemove>(OnRemove);
}
public void SetAccount(UplinkComponent component, UplinkAccount account)
{
if (component.UplinkAccount != null)
{
Logger.Error("Can't init one uplink with different account!");
return;
}
component.UplinkAccount = account;
component.UplinkAccount.BalanceChanged += (acc) =>
{
UpdateUserInterface(component);
};
}
private void OnInit(EntityUid uid, UplinkComponent component, ComponentInit args)
{
var ui = component.Owner.GetUIOrNull(UplinkUiKey.Key);
if (ui != null)
ui.OnReceiveMessage += (msg) => OnUIMessage(component, msg);
RaiseLocalEvent(uid, new UplinkInitEvent(component));
}
private void OnRemove(EntityUid uid, UplinkComponent component, ComponentRemove args)
{
RaiseLocalEvent(uid, new UplinkRemovedEvent());
}
public void ToggleUplinkUI(UplinkComponent component, IPlayerSession session)
{
var ui = component.Owner.GetUIOrNull(UplinkUiKey.Key);
ui?.Toggle(session);
UpdateUserInterface(component);
}
private void OnUIMessage(UplinkComponent uplink, ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case UplinkRequestUpdateInterfaceMessage _:
UpdateUserInterface(uplink);
break;
case UplinkBuyListingMessage buyMsg:
{
var player = message.Session.AttachedEntity;
if (player == null) break;
if (!_uplinkManager.TryPurchaseItem(uplink.UplinkAccount, buyMsg.ItemId,
player.Transform.Coordinates, out var entity))
{
SoundSystem.Play(Filter.SinglePlayer(message.Session), uplink.InsufficientFundsSound.GetSound(),
uplink.Owner, AudioParams.Default);
RaiseNetworkEvent(new UplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
break;
}
if (player.TryGetComponent(out HandsComponent? hands) &&
entity.TryGetComponent(out ItemComponent? item))
{
hands.PutInHandOrDrop(item);
}
SoundSystem.Play(Filter.SinglePlayer(message.Session), uplink.BuySuccessSound.GetSound(),
uplink.Owner, AudioParams.Default.WithVolume(-2f));
RaiseNetworkEvent(new UplinkBuySuccessMessage(), message.Session.ConnectedClient);
break;
}
}
}
private void UpdateUserInterface(UplinkComponent component)
{
var ui = component.Owner.GetUIOrNull(UplinkUiKey.Key);
if (ui == null)
return;
var listings = _uplinkManager.FetchListings.Values.ToArray();
var acc = component.UplinkAccount;
UplinkAccountData accData;
if (acc != null)
accData = new UplinkAccountData(acc.AccountHolder, acc.Balance);
else
accData = new UplinkAccountData(null, 0);
ui.SetState(new UplinkUpdateState(accData, listings));
}
public bool AddUplink(IEntity user, UplinkAccount account, IEntity? uplinkEntity = null)
{
// Try to find target item
if (uplinkEntity == null)
{
uplinkEntity = FindUplinkTarget(user);
if (uplinkEntity == null)
return false;
}
var uplink = uplinkEntity.EnsureComponent<UplinkComponent>();
SetAccount(uplink, account);
return true;
}
private IEntity? FindUplinkTarget(IEntity user)
{
// Try to find PDA in inventory
if (user.TryGetComponent(out InventoryComponent? inventory))
{
var foundPDA = inventory.LookupItems<PDAComponent>().FirstOrDefault();
if (foundPDA != null)
return foundPDA.Owner;
}
// Also check hands
if (user.TryGetComponent(out IHandsComponent? hands))
{
var heldItems = hands.GetAllHeldItems();
foreach (var item in heldItems)
{
if (item.Owner.HasComponent<PDAComponent>())
return item.Owner;
}
}
return null;
}
}
}