* Implemented most serverside logic * All serverside cuff logic complete * SFX, Clientside HUD stuff, Other logic. * fffff * Cuffs 1.0 * missing loc string * Cuffs are stored in the balls now. * Basic integrationtest * Support stripping menu. * rrr * Fixes * properties * gun emoji * fixes * get rid of unused * reeee * Update Content.Shared/GameObjects/ContentNetIDs.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
26 lines
422 B
C#
26 lines
422 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers
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{
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Hair,
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FacialHair,
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Chest,
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Head,
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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Handcuffs,
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StencilMask
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}
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}
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