23 lines
718 B
C#
23 lines
718 B
C#
using System.Collections.Generic;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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{
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public sealed class PresetDeathMatch : GamePreset
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{
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
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{
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_gameTicker.AddGameRule<RuleDeathMatch>();
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return true;
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}
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public override string ModeTitle => "Deathmatch";
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public override string Description => "Kill anything that moves!";
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}
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}
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