* Adds AtmosCooldown to tiles, so they stop being active after a certain number of cycles without a cooldown reset. * Fixes adjacentTileLength in ProcessCell. It wasn't being set beforehand, (probably) causing some incorrect air shares. * Removing a tile from active tiles no longer unexcites every other tile in their excited group. (Basically, Dismantle in ExcitedGroup's Dispose() method no longer unexcites tiles)
3.6 KiB
3.6 KiB