Files
tbd-station-14/Content.Server/Administration/ReadyAll.cs
Víctor Aguilera Puerto 2bdf359289 Fix readyall nullable
2020-08-20 16:20:08 +02:00

41 lines
1.2 KiB
C#

#nullable enable
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
namespace Content.Server.Administration
{
public class ReadyAll : IClientCommand
{
public string Command => "readyall";
public string Description => "Readies up all players in the lobby.";
public string Help => $"{Command} | ̣{Command} <ready>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
var ready = true;
if (args.Length > 0)
{
ready = bool.Parse(args[0]);
}
var gameTicker = IoCManager.Resolve<IGameTicker>();
var playerManager = IoCManager.Resolve<IPlayerManager>();
if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This command can only be ran while in the lobby!");
return;
}
foreach (var p in playerManager.GetAllPlayers())
{
gameTicker.ToggleReady(p, ready);
}
}
}
}