Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
31 lines
886 B
C#
31 lines
886 B
C#
using System;
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using System.Collections.Generic;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.WorldState
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{
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// This will also handle the global blackboard at some point
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/// <summary>
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/// Manager the AI blackboard states
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/// </summary>
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public sealed class BlackboardManager
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{
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// Cache the known types
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public IReadOnlyCollection<Type> AiStates => _aiStates;
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private List<Type> _aiStates = new List<Type>();
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public void Initialize()
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{
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var reflectionManager = IoCManager.Resolve<IReflectionManager>();
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foreach (var state in reflectionManager.GetAllChildren(typeof(IAiState)))
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{
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_aiStates.Add(state);
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}
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DebugTools.AssertNotNull(_aiStates);
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}
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}
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} |