Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
30 lines
813 B
C#
30 lines
813 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects.Components.Chemistry;
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namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
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{
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public sealed class DrinkValueCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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if (!target.TryGetComponent(out SolutionComponent drink))
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{
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return 0.0f;
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}
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var nutritionValue = 0;
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foreach (var reagent in drink.ReagentList)
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{
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// TODO
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nutritionValue += (reagent.Quantity * 30).Int();
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}
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return nutritionValue / 1000.0f;
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}
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}
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}
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