Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Nutrition/Drink/DrinkValueCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

30 lines
813 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects.Components.Chemistry;
namespace Content.Server.AI.Utility.Considerations.Nutrition.Drink
{
public sealed class DrinkValueCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (!target.TryGetComponent(out SolutionComponent drink))
{
return 0.0f;
}
var nutritionValue = 0;
foreach (var reagent in drink.ReagentList)
{
// TODO
nutritionValue += (reagent.Quantity * 30).Int();
}
return nutritionValue / 1000.0f;
}
}
}