Files
tbd-station-14/Content.Server/AI/Operators/Combat/Melee/SwingMeleeWeaponOperator.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

83 lines
2.5 KiB
C#

using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Weapon.Melee;
using Content.Server.GameObjects.EntitySystems.Click;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Operators.Combat.Melee
{
public class SwingMeleeWeaponOperator : AiOperator
{
private float _burstTime;
private float _elapsedTime;
private readonly IEntity _owner;
private readonly IEntity _target;
public SwingMeleeWeaponOperator(IEntity owner, IEntity target, float burstTime = 1.0f)
{
_owner = owner;
_target = target;
_burstTime = burstTime;
}
public override bool TryStartup()
{
if (!base.TryStartup())
{
return true;
}
if (!_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return false;
}
if (!combatModeComponent.IsInCombatMode)
{
combatModeComponent.IsInCombatMode = true;
}
return true;
}
public override void Shutdown(Outcome outcome)
{
base.Shutdown(outcome);
if (_owner.TryGetComponent(out CombatModeComponent combatModeComponent))
{
combatModeComponent.IsInCombatMode = false;
}
}
public override Outcome Execute(float frameTime)
{
if (_burstTime <= _elapsedTime)
{
return Outcome.Success;
}
if (!_owner.TryGetComponent(out HandsComponent hands) || hands.GetActiveHand == null)
{
return Outcome.Failed;
}
var meleeWeapon = hands.GetActiveHand.Owner;
meleeWeapon.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent);
if ((_target.Transform.Coordinates.Position - _owner.Transform.Coordinates.Position).Length >
meleeWeaponComponent.Range)
{
return Outcome.Failed;
}
var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
interactionSystem.UseItemInHand(_owner, _target.Transform.Coordinates, _target.Uid);
_elapsedTime += frameTime;
return Outcome.Continuing;
}
}
}