Files
tbd-station-14/Content.Client/Construction/ConstructionPlacementHijack.cs
DrSmugleaf 48b61f6bcc Replace every usage of GridCoordinates with EntityCoordinates (#2021)
* Update RobustToolbox

* Transition direct type usages

* More updates

* Fix invalid use of to map

* Update RobustToolbox

* Fix dropping items

* Rename name usages of "GridCoordinates" to "EntityCoordinates"

* Revert "Update RobustToolbox"

This reverts commit 9f334a17c5908ded0043a63158bb671e4aa3f346.

* Revert "Update RobustToolbox"

This reverts commit 3a9c8cfa3606fa501aa84407796d2ad920853a09.

# Conflicts:
#	RobustToolbox

* Fix cursed IMapGrid method usage.

* GridTileLookupTest now uses EntityCoordinates

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <zddm@outlook.es>
2020-09-06 16:11:53 +02:00

52 lines
1.6 KiB
C#

using Content.Client.GameObjects.Components.Construction;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Construction;
using Robust.Client.Placement;
using Robust.Client.Utility;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
namespace Content.Client.Construction
{
public class ConstructionPlacementHijack : PlacementHijack
{
private readonly ConstructionSystem _constructionSystem;
private readonly ConstructionPrototype _prototype;
public ConstructionPlacementHijack(ConstructionSystem constructionSystem, ConstructionPrototype prototype)
{
_constructionSystem = constructionSystem;
_prototype = prototype;
}
/// <inheritdoc />
public override bool HijackPlacementRequest(EntityCoordinates coordinates)
{
if (_prototype != null)
{
var dir = Manager.Direction;
_constructionSystem.SpawnGhost(_prototype, coordinates, dir);
}
return true;
}
/// <inheritdoc />
public override bool HijackDeletion(IEntity entity)
{
if (entity.TryGetComponent(out ConstructionGhostComponent ghost))
{
_constructionSystem.ClearGhost(ghost.GhostID);
}
return true;
}
/// <inheritdoc />
public override void StartHijack(PlacementManager manager)
{
base.StartHijack(manager);
manager.CurrentBaseSprite = _prototype.Icon.DirFrame0();
}
}
}