Files
tbd-station-14/Content.Server/Gatherable/GatherableSystem.cs
forthbridge 5fc7f21853 Add Spaceshrooms (#17092)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-02 00:10:48 +10:00

116 lines
4.0 KiB
C#

using Content.Server.Destructible;
using Content.Server.Gatherable.Components;
using Content.Shared.DoAfter;
using Content.Shared.EntityList;
using Content.Shared.Gatherable;
using Content.Shared.Interaction;
using Content.Shared.Tag;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Gatherable;
public sealed partial class GatherableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GatherableComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<GatherableComponent, GatherableDoAfterEvent>(OnDoAfter);
InitializeProjectile();
}
private void Gather(EntityUid gatheredUid, EntityUid user, EntityUid used, GatheringToolComponent? tool = null, GatherableComponent? component = null)
{
if (!Resolve(used, ref tool, false) || !Resolve(gatheredUid, ref component, false) ||
component.ToolWhitelist?.IsValid(used) == false)
{
return;
}
// Can't gather too many entities at once.
if (tool.MaxGatheringEntities < tool.GatheringEntities.Count + 1)
return;
var damageRequired = _destructible.DestroyedAt(gatheredUid);
var damageTime = (damageRequired / tool.Damage.Total).Float();
damageTime = Math.Max(1f, damageTime);
var doAfter = new DoAfterArgs(user, damageTime, new GatherableDoAfterEvent(), gatheredUid, target: gatheredUid, used: used)
{
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
MovementThreshold = 0.25f,
};
_doAfterSystem.TryStartDoAfter(doAfter);
}
private void OnActivate(EntityUid uid, GatherableComponent component, ActivateInWorldEvent args)
{
Gather(uid, args.User, args.User);
}
private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
{
Gather(uid, args.User, args.Used, component: component);
}
private void OnDoAfter(EntityUid uid, GatherableComponent component, GatherableDoAfterEvent args)
{
if(!TryComp<GatheringToolComponent>(args.Args.Used, out var tool))
return;
tool.GatheringEntities.Remove(uid);
if (args.Handled || args.Cancelled)
return;
Gather(uid, args.Args.Used, component, tool.GatheringSound);
args.Handled = true;
}
public void Gather(EntityUid gatheredUid, EntityUid? gatherer = null, GatherableComponent? component = null, SoundSpecifier? sound = null)
{
if (!Resolve(gatheredUid, ref component))
return;
// Complete the gathering process
_destructible.DestroyEntity(gatheredUid);
_audio.PlayPvs(sound, gatheredUid);
// Spawn the loot!
if (component.MappedLoot == null)
return;
var pos = Transform(gatheredUid).MapPosition;
foreach (var (tag, table) in component.MappedLoot)
{
if (tag != "All")
{
if (gatherer != null && !_tagSystem.HasTag(gatherer.Value, tag))
continue;
}
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
var spawnLoot = getLoot.GetSpawns();
var spawnPos = pos.Offset(_random.NextVector2(0.3f));
Spawn(spawnLoot[0], spawnPos);
}
}
}