60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using Content.Shared.Access;
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using Content.Shared.Doors.Electronics;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Doors.Electronics;
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public sealed class DoorElectronicsBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private DoorElectronicsConfigurationMenu? _window;
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public DoorElectronicsBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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List<ProtoId<AccessLevelPrototype>> accessLevels = new();
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foreach (var accessLevel in _prototypeManager.EnumeratePrototypes<AccessLevelPrototype>())
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{
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if (accessLevel.Name != null)
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{
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accessLevels.Add(accessLevel.ID);
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}
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}
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accessLevels.Sort();
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_window = new DoorElectronicsConfigurationMenu(this, accessLevels, _prototypeManager);
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (DoorElectronicsConfigurationState) state;
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_window?.UpdateState(castState);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_window?.Dispose();
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}
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public void UpdateConfiguration(List<ProtoId<AccessLevelPrototype>> newAccessList)
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{
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SendMessage(new DoorElectronicsUpdateConfigurationMessage(newAccessList));
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}
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}
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