Files
tbd-station-14/Content.Client/Doors/Electronics/DoorElectronicsBoundUserInterface.cs
Nemanja cb0ba66be3 Revert "Remove some BUI boilerplate" (#30214)
Revert "Remove some BUI boilerplate (#28399)"

This reverts commit cbf329a82d.
2024-07-20 20:42:27 -04:00

60 lines
1.6 KiB
C#

using Content.Shared.Access;
using Content.Shared.Doors.Electronics;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Doors.Electronics;
public sealed class DoorElectronicsBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private DoorElectronicsConfigurationMenu? _window;
public DoorElectronicsBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
List<ProtoId<AccessLevelPrototype>> accessLevels = new();
foreach (var accessLevel in _prototypeManager.EnumeratePrototypes<AccessLevelPrototype>())
{
if (accessLevel.Name != null)
{
accessLevels.Add(accessLevel.ID);
}
}
accessLevels.Sort();
_window = new DoorElectronicsConfigurationMenu(this, accessLevels, _prototypeManager);
_window.OnClose += Close;
_window.OpenCentered();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (DoorElectronicsConfigurationState) state;
_window?.UpdateState(castState);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_window?.Dispose();
}
public void UpdateConfiguration(List<ProtoId<AccessLevelPrototype>> newAccessList)
{
SendMessage(new DoorElectronicsUpdateConfigurationMessage(newAccessList));
}
}