Files
tbd-station-14/Content.Client/Lathe/UI/RecipeControl.xaml.cs
Plykiya cafb41c161 Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines

* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes

* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab

* Adds fully loaded rifle mags at secfab, removes respective cartridges

* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab

* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab

* small id mismatch fix

* another wrong ID fix

* capitalize Ls in speedloader

* Add missing SpeedLoader recipe

* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab

* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well

* Moves tranquilizer shells to the non-lethal ammunition research

* Account for the removal of rubbers, adds in craftable disablers

* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags

* Add in WT550 mags

* Convert latheRecipes to use LayeredTextureRect instead of TextureRect

* Fix for issue, texture layering now works

* Add in missing shell uranium box art

* add shelluranium to meta.json

* Fix yml issue

* Get rid of unused single ammo printing unlocks

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Co-authored-by: Plykiya <plykiya@protonmail.com>
2024-04-27 20:38:59 +10:00

37 lines
1.0 KiB
C#

using Content.Shared.Research.Prototypes;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Lathe.UI;
[GenerateTypedNameReferences]
public sealed partial class RecipeControl : Control
{
public Action<string>? OnButtonPressed;
public Func<string> TooltipTextSupplier;
public RecipeControl(LatheRecipePrototype recipe, Func<string> tooltipTextSupplier, bool canProduce, List<Texture> textures)
{
RobustXamlLoader.Load(this);
RecipeName.Text = recipe.Name;
RecipeTextures.Textures = textures;
Button.Disabled = !canProduce;
TooltipTextSupplier = tooltipTextSupplier;
Button.TooltipSupplier = SupplyTooltip;
Button.OnPressed += (_) =>
{
OnButtonPressed?.Invoke(recipe.ID);
};
}
private Control? SupplyTooltip(Control sender)
{
return new RecipeTooltip(TooltipTextSupplier());
}
}