138 lines
5.4 KiB
C#
138 lines
5.4 KiB
C#
using Content.Server.Explosion.EntitySystems;
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using Content.Server.Interaction.Components;
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using Content.Server.Sound.Components;
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using Content.Server.Throwing;
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using Content.Server.UserInterface;
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using Content.Server.Popups;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Maps;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Sound
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{
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/// <summary>
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/// Will play a sound on various events if the affected entity has a component derived from BaseEmitSoundComponent
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/// </summary>
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[UsedImplicitly]
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public sealed class EmitSoundSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var soundSpammer in EntityQuery<SpamEmitSoundComponent>())
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{
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soundSpammer.Accumulator += frameTime;
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if (soundSpammer.Accumulator < soundSpammer.RollInterval)
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{
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continue;
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}
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soundSpammer.Accumulator -= soundSpammer.RollInterval;
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if (_random.Prob(soundSpammer.PlayChance))
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{
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if (soundSpammer.PopUp != null)
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_popupSystem.PopupEntity(Loc.GetString(soundSpammer.PopUp), soundSpammer.Owner, Filter.Pvs(soundSpammer.Owner));
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TryEmitSound(soundSpammer);
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}
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmitSoundOnSpawnComponent, ComponentInit>(HandleEmitSpawnOnInit);
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SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>(HandleEmitSoundOnLand);
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SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>(HandleEmitSoundOnUseInHand);
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SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>(HandleEmitSoundOnThrown);
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SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>(HandleEmitSoundOnActivateInWorld);
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SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(HandleEmitSoundOnPickup);
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SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(HandleEmitSoundOnDrop);
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}
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private void HandleEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, ComponentInit args)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
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{
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TryEmitSound(component);
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args.Handled = true;
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}
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private void HandleEmitSoundOnLand(EntityUid eUI, BaseEmitSoundComponent component, LandEvent arg)
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{
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if (!TryComp<TransformComponent>(eUI, out var xform) ||
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!_mapManager.TryGetGrid(xform.GridUid, out var grid)) return;
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var tile = grid.GetTileRef(xform.Coordinates);
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if (tile.IsSpace(_tileDefMan)) return;
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnUseInHand(EntityUid eUI, EmitSoundOnUseComponent component, UseInHandEvent arg)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(component);
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if (component.Handle)
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arg.Handled = true;
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}
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private void HandleEmitSoundOnThrown(EntityUid eUI, BaseEmitSoundComponent component, ThrownEvent arg)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnActivateInWorld(EntityUid eUI, EmitSoundOnActivateComponent component, ActivateInWorldEvent arg)
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{
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// Intentionally not checking whether the interaction has already been handled.
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TryEmitSound(component);
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if (component.Handle)
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arg.Handled = true;
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}
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private void HandleEmitSoundOnUIOpen(EntityUid eUI, BaseEmitSoundComponent component, AfterActivatableUIOpenEvent arg)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnPickup(EntityUid uid, EmitSoundOnPickupComponent component, GotEquippedHandEvent args)
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{
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TryEmitSound(component);
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}
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private void HandleEmitSoundOnDrop(EntityUid uid, EmitSoundOnDropComponent component, DroppedEvent args)
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{
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TryEmitSound(component);
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}
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private void TryEmitSound(BaseEmitSoundComponent component)
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{
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if (component.Sound == null)
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return;
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_audioSystem.PlayPvs(component.Sound, component.Owner, component.Sound.Params.AddVolume(-2f));
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}
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}
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}
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