93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
using Content.Server.Atmos.Monitor.Components;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Server.Doors.Components;
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using Content.Shared.Atmos.Monitor;
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using Content.Shared.Doors;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Popups;
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namespace Content.Server.Doors.Systems
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{
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public sealed class FirelockSystem : EntitySystem
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{
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[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FirelockComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorDeniedEvent>(OnBeforeDoorDenied);
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SubscribeLocalEvent<FirelockComponent, DoorGetPryTimeModifierEvent>(OnDoorGetPryTimeModifier);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorPryEvent>(OnBeforeDoorPry);
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SubscribeLocalEvent<FirelockComponent, BeforeDoorAutoCloseEvent>(OnBeforeDoorAutoclose);
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SubscribeLocalEvent<FirelockComponent, AtmosMonitorAlarmEvent>(OnAtmosAlarm);
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}
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private void OnBeforeDoorOpened(EntityUid uid, FirelockComponent component, BeforeDoorOpenedEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.Cancel();
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}
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private void OnBeforeDoorDenied(EntityUid uid, FirelockComponent component, BeforeDoorDeniedEvent args)
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{
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args.Cancel();
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}
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private void OnDoorGetPryTimeModifier(EntityUid uid, FirelockComponent component, DoorGetPryTimeModifierEvent args)
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{
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if (component.IsHoldingFire() || component.IsHoldingPressure())
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args.PryTimeModifier *= component.LockedPryTimeModifier;
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}
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private void OnBeforeDoorPry(EntityUid uid, FirelockComponent component, BeforeDoorPryEvent args)
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{
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if (!TryComp<DoorComponent>(uid, out var door) || door.State != DoorState.Closed)
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{
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return;
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}
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if (component.IsHoldingPressure())
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
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}
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else if (component.IsHoldingFire())
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{
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component.Owner.PopupMessage(args.User, Loc.GetString("firelock-component-is-holding-fire-message"));
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}
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}
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private void OnBeforeDoorAutoclose(EntityUid uid, FirelockComponent component, BeforeDoorAutoCloseEvent args)
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{
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// Make firelocks autoclose, but only if the last alarm type it
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// remembers was a danger. This is to prevent people from
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// flooding hallways with endless bad air/fire.
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if (!EntityManager.TryGetComponent(uid, out AtmosAlarmableComponent? alarmable))
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{
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args.Cancel();
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return;
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}
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if (alarmable.HighestNetworkState != AtmosMonitorAlarmType.Danger)
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args.Cancel();
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}
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private void OnAtmosAlarm(EntityUid uid, FirelockComponent component, AtmosMonitorAlarmEvent args)
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{
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if (!TryComp<DoorComponent>(uid, out var doorComponent)) return;
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if (args.HighestNetworkType == AtmosMonitorAlarmType.Normal)
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{
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if (doorComponent.State == DoorState.Closed)
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_doorSystem.TryOpen(uid);
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}
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else if (args.HighestNetworkType == AtmosMonitorAlarmType.Danger)
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{
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component.EmergencyPressureStop();
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}
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}
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}
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}
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