Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ToolSystem.cs
2020-04-28 16:44:53 +02:00

22 lines
695 B
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Interactable.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class ToolSystem : EntitySystem
{
private readonly HashSet<ToolComponent> _activeWelders = new HashSet<ToolComponent>();
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders) ;
}
}
}