30 lines
781 B
C#
30 lines
781 B
C#
using Content.Server.GameObjects.EntitySystems;
|
|
using Content.Shared.Maps;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
|
|
namespace Content.Server.GameObjects.Components.Interactable.Tools
|
|
{
|
|
[RegisterComponent]
|
|
public class CrowbarComponent : ToolComponent, IAfterAttack
|
|
{
|
|
#pragma warning disable 649
|
|
|
|
#pragma warning restore 649
|
|
|
|
/// <summary>
|
|
/// Tool that can be used to crowbar things apart, such as deconstructing
|
|
/// </summary>
|
|
public override string Name => "Crowbar";
|
|
|
|
public void AfterAttack(AfterAttackEventArgs eventArgs)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|