Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IRangedInteract.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

71 lines
2.1 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when being clicked on by a user with an object
/// outside the range of direct use
/// </summary>
[RequiresExplicitImplementation]
public interface IRangedInteract
{
/// <summary>
/// Called when we try to interact with an entity out of range
/// </summary>
/// <returns></returns>
bool RangedInteract(RangedInteractEventArgs eventArgs);
}
[PublicAPI]
public class RangedInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public IEntity Using { get; set; }
public EntityCoordinates ClickLocation { get; set; }
}
/// <summary>
/// Raised when being clicked by objects outside the range of direct use.
/// </summary>
[PublicAPI]
public class RangedInteractMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Entity that the User attacked with.
/// </summary>
public IEntity ItemInHand { get; set; }
/// <summary>
/// Entity that was attacked.
/// </summary>
public IEntity Attacked { get; }
/// <summary>
/// Location that the user clicked outside of their interaction range.
/// </summary>
public EntityCoordinates ClickLocation { get; }
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
ClickLocation = clickLocation;
Attacked = attacked;
}
}
}