Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IHandSelected.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

55 lines
1.4 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when they're held on the selected hand.
/// </summary>
[RequiresExplicitImplementation]
public interface IHandSelected
{
void HandSelected(HandSelectedEventArgs eventArgs);
}
public class HandSelectedEventArgs : EventArgs
{
public HandSelectedEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
/// <summary>
/// Raised when an entity item in a hand is selected.
/// </summary>
[PublicAPI]
public class HandSelectedMessage : EntitySystemMessage
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that owns the selected hand.
/// </summary>
public IEntity User { get; }
/// <summary>
/// The item in question.
/// </summary>
public IEntity Item { get; }
public HandSelectedMessage(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}