Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SharedCombatModeSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

30 lines
1.0 KiB
C#

using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedCombatModeSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
}
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
{
var entity = eventArgs.SenderSession?.AttachedEntity;
if (entity == null || !entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = ev.Active;
}
}
}