* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
20 lines
528 B
C#
20 lines
528 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Construction
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{
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public abstract class EntityInsertConstructionGraphStep : ConstructionGraphStep
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{
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public string Store { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Store, "store", string.Empty);
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}
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public abstract bool EntityValid(IEntity entity);
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}
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}
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