* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
93 lines
3.0 KiB
C#
93 lines
3.0 KiB
C#
#nullable enable
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using System;
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using Content.Server.GameObjects.Components.ContainerExt;
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using Content.Server.Mobs;
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using Content.Server.Objectives.Interfaces;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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public class StealCondition : IObjectiveCondition
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{
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private Mind? _mind;
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private string _prototypeId = default!;
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private int _amount;
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public IObjectiveCondition GetAssigned(Mind mind)
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{
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return new StealCondition
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{
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_mind = mind,
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_prototypeId = _prototypeId,
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_amount = _amount
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};
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}
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _prototypeId, "prototype", "");
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serializer.DataField(ref _amount, "amount", 1);
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if (_amount < 1)
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{
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Logger.Error("StealCondition has an amount less than 1 ({0})", _amount);
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}
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}
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private string PrototypeName =>
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IoCManager.Resolve<IPrototypeManager>().TryIndex<EntityPrototype>(_prototypeId, out var prototype)
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? prototype.Name
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: "[CANNOT FIND NAME]";
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public string Title => Loc.GetString("Steal {0}{1}", _amount > 1 ? $"{_amount}x " : "", Loc.GetString(PrototypeName));
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public string Description => Loc.GetString("We need you to steal {0}. Don't get caught.", Loc.GetString(PrototypeName));
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public SpriteSpecifier Icon => new SpriteSpecifier.EntityPrototype(_prototypeId);
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public float Progress
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{
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get
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{
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if (_mind?.OwnedEntity == null) return 0f;
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if (!_mind.OwnedEntity.TryGetComponent<ContainerManagerComponent>(out var containerManagerComponent)) return 0f;
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float count = containerManagerComponent.CountPrototypeOccurencesRecursive(_prototypeId);
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return count/_amount;
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}
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}
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public float Difficulty => 1f;
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public bool Equals(IObjectiveCondition? other)
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{
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return other is StealCondition stealCondition &&
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Equals(_mind, stealCondition._mind) &&
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_prototypeId == stealCondition._prototypeId && _amount == stealCondition._amount;
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}
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public override bool Equals(object? obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != GetType()) return false;
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return Equals((StealCondition) obj);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_mind, _prototypeId, _amount);
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}
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}
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}
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