* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
21 lines
537 B
C#
21 lines
537 B
C#
using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Mobs
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{
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internal static class MindHelpers
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{
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internal static void SendToGhost(this IEntity entity, bool canReturn=false)
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{
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var mind = entity.PlayerSession()?.ContentData()?.Mind;
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if (mind == null) return;
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, canReturn);
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}
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}
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}
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