* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
29 lines
912 B
C#
29 lines
912 B
C#
#nullable enable
|
|
using System.Collections.Generic;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
internal sealed class PowerApcSystem : EntitySystem
|
|
{
|
|
public override void Update(float frameTime)
|
|
{
|
|
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
|
|
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>(false))
|
|
{
|
|
uniqueApcNets.Add(apc.Net);
|
|
apc.Update();
|
|
}
|
|
|
|
foreach (var apcNet in uniqueApcNets)
|
|
{
|
|
apcNet.Update(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|