Files
tbd-station-14/Content.Server/GameObjects/Components/Paper/PaperComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

89 lines
2.6 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Paper
{
[RegisterComponent]
public class PaperComponent : SharedPaperComponent, IExamine, IInteractUsing, IUse
{
private PaperAction _mode;
public string Content { get; private set; } = "";
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PaperUiKey.Key);
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_mode = PaperAction.Read;
UpdateUserInterface();
}
private void UpdateUserInterface()
{
UserInterface?.SetState(new PaperBoundUserInterfaceState(Content, _mode));
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!inDetailsRange)
return;
message.AddMarkup(Content);
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return false;
_mode = PaperAction.Read;
UpdateUserInterface();
UserInterface?.Toggle(actor.playerSession);
return true;
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
var msg = (PaperInputText) obj.Message;
if (string.IsNullOrEmpty(msg.Text))
return;
Content += msg.Text + '\n';
if (Owner.TryGetComponent(out SpriteComponent? sprite))
{
sprite.LayerSetState(1, "paper_words");
}
Owner.Description = "";
UpdateUserInterface();
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!eventArgs.Using.HasComponent<WriteComponent>())
return false;
if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
return false;
_mode = PaperAction.Write;
UpdateUserInterface();
UserInterface?.Open(actor.playerSession);
return true;
}
}
}