* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.PA
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{
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public abstract class ParticleAcceleratorPartComponent : Component
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{
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[ViewVariables] public ParticleAcceleratorControlBoxComponent? Master;
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[ViewVariables] protected SnapGridComponent? SnapGrid;
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public override void Initialize()
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{
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base.Initialize();
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// FIXME: this has to be an entity system, full stop.
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if (!Owner.TryGetComponent(out SnapGrid))
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{
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Logger.Error("ParticleAcceleratorControlBox was created without SnapGridComponent");
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case AnchoredChangedMessage:
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OnAnchorChanged();
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break;
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}
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}
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public void OnAnchorChanged()
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{
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RescanIfPossible();
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}
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public override void OnRemove()
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{
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base.OnRemove();
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RescanIfPossible();
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}
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private void RescanIfPossible()
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{
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Master?.RescanParts();
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}
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public virtual void Rotated()
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{
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RescanIfPossible();
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}
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}
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}
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