Files
tbd-station-14/Content.Server/GameObjects/Components/PA/ParticleAcceleratorEmitterComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

47 lines
1.5 KiB
C#

using Content.Shared.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.PA
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorEmitterComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorEmitter";
public ParticleAcceleratorEmitterType Type;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref Type, "emitterType", ParticleAcceleratorEmitterType.Center);
}
public void Fire(ParticleAcceleratorPowerState strength)
{
var projectile = Owner.EntityManager.SpawnEntity("ParticlesProjectile", Owner.Transform.Coordinates);
if (!projectile.TryGetComponent<ParticleProjectileComponent>(out var particleProjectileComponent))
{
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, Owner.Transform.WorldRotation, Owner);
}
public override string ToString()
{
return base.ToString() + $" EmitterType:{Type}";
}
}
public enum ParticleAcceleratorEmitterType
{
Left,
Center,
Right
}
}