* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
143 lines
4.5 KiB
C#
143 lines
4.5 KiB
C#
using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.NodeContainer.Nodes
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{
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/// <summary>
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/// Connects with other <see cref="PipeNode"/>s whose <see cref="PipeNode.PipeDirection"/>
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/// correctly correspond.
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/// </summary>
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public class PipeNode : Node, IGasMixtureHolder, IRotatableNode
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{
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[ViewVariables]
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public PipeDirection PipeDirection { get => _pipeDirection; set => SetPipeDirection(value); }
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private PipeDirection _pipeDirection;
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[ViewVariables]
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private IPipeNet _pipeNet = PipeNet.NullNet;
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[ViewVariables]
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private bool _needsPipeNet = true;
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/// <summary>
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/// The gases in this pipe.
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/// </summary>
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[ViewVariables]
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public GasMixture Air
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{
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get => _needsPipeNet ? LocalAir : _pipeNet.Air;
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set
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{
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if (_needsPipeNet)
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LocalAir = value;
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else
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_pipeNet.Air = value;
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}
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}
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/// <summary>
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/// Stores gas in this pipe when disconnected from a <see cref="IPipeNet"/>.
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/// Only for usage by <see cref="IPipeNet"/>s.
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/// </summary>
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[ViewVariables]
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public GasMixture LocalAir { get; set; }
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[ViewVariables]
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public float Volume => LocalAir.Volume;
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private AppearanceComponent _appearance;
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private const float DefaultVolume = 1;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _pipeDirection, "pipeDirection", PipeDirection.None);
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serializer.DataField(this, x => x.LocalAir, "gasMixture", new GasMixture(DefaultVolume));
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}
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public override void Initialize(IEntity owner)
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{
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base.Initialize(owner);
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Owner.TryGetComponent(out _appearance);
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UpdateAppearance();
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}
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public void JoinPipeNet(IPipeNet pipeNet)
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{
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_pipeNet = pipeNet;
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_needsPipeNet = false;
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}
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public void ClearPipeNet()
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{
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_pipeNet = PipeNet.NullNet;
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_needsPipeNet = true;
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}
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void IRotatableNode.RotateEvent(RotateEvent ev)
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{
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var diff = ev.NewRotation - ev.OldRotation;
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PipeDirection = PipeDirection.RotatePipeDirection(diff);
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}
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protected override IEnumerable<Node> GetReachableNodes()
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{
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for (var i = 0; i < PipeDirectionHelpers.PipeDirections; i++)
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{
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var pipeDirection = (PipeDirection) (1 << i);
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var ownNeededConnection = pipeDirection;
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var theirNeededConnection = ownNeededConnection.GetOpposite();
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if (!_pipeDirection.HasDirection(ownNeededConnection))
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{
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continue;
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}
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var pipeNodesInDirection = new List<PipeNode>();
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var entities = Owner.GetComponent<SnapGridComponent>()
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.GetInDir(pipeDirection.ToDirection());
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent<NodeContainerComponent>(out var container))
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{
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foreach (var node in container.Nodes)
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{
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if (node is PipeNode pipeNode && pipeNode._pipeDirection.HasDirection(theirNeededConnection))
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{
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pipeNodesInDirection.Add(pipeNode);
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}
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}
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}
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}
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foreach (var pipeNode in pipeNodesInDirection)
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{
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yield return pipeNode;
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}
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}
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}
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private void UpdateAppearance()
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{
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_appearance?.SetData(PipeVisuals.VisualState, new PipeVisualState(PipeDirection));
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}
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private void SetPipeDirection(PipeDirection pipeDirection)
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{
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_pipeDirection = pipeDirection;
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RefreshNodeGroup();
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UpdateAppearance();
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}
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}
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}
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